Can You Dig It? Yes, You Can.- A Conversation With…David Diaz and Helaina Cappel About Fossilis


I have the pleasure of having two guests this time. It’s Helaina Cappel of Kids Table Board Games (KTBG) and designer David Diaz. David is having his first game, Fossilis, published by KTBG! So I wanted to get them together to talk about how the game came about, what it’s about, and why KTBG loved it so much they had to publish it. And that’s what we talk about tonight.  

 

 

Fossilis KS here.

The theme for Go Forth And Game is Countdown To Myocardial Infarction by Peter Gresser. Though it is in public domain we thank him for allowing us to use it. You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

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In The City of Zorro Science – Ryan’s Reviews


This time Ryan pulls all the weight and reviews THREE games all by himself. First up is The Zorro Dice Game from Pull The Pin Games. Then it’s one of the new ones from Concrete Canoe Games, This IS Rocket Science. Last is The City from Eagle Gryphon.

 

http://traffic.libsyn.com/goforthandgame/2019_09_29_Rocket_Sciene_The_City_Zorro_Dice.mp3  

 

The theme for Go Forth And Game is Countdown To Myocardial Infarction by Peter Gresser. Though it is in public domain we thank him for allowing us to use it. You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

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Off The Page and Out of Our Mind MGMT – A Conversation With…Jay Cormier


Game Designer Jay Cormier joins me this time to talk about his new publishing company, Off The Page Games. The company’s first game, Mind MGMT: The Psychic Espionage Game. Mind MGMT is based on the awesome comic of the same name by Matt Kindt. Jay talks about starting a game publishing company, the game, and his cool, unique game plan for Off The Page.   

 

  http://traffic.libsyn.com/goforthandgame/2019_09_22__Jay_Cormier_final.mp3  

 

The theme for Go Forth And Game is Countdown To Myocardial Infarction by Peter Gresser. Though it is in public domain we thank him for allowing us to use it. You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

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Reviews of Periodic, The River, and Planetoid


Ryan and I are reviewing Planetoid from Portal Dragon, The River from Days Of Wonder, and Periodic from Genius Games.  

 

http://traffic.libsyn.com/goforthandgame/Periodic_Planetoid_The_River_final.mp3  

 

The theme for Go Forth And Game is Countdown To Myocardial Infarction by Peter Gresser. Though it is in public domain we thank him for allowing us to use it. You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

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Periodic Wisdom – A Conversation With…Paul Salomon of Genius Games


It’s chemistry time! No, don’t groan. This is good news. I’m talking to Paul Salomon, the co-designer of Genius Games’ Periodic – The Game of Elements. Paul gives us the low down on the very good game about the periodic table, elements, and what they are used for. Be careful. You might learn a little more about atomic radii, noble gases, or metalloids. A review of Periodic is on the way too.   http://traffic.libsyn.com/goforthandgame/2019_08_24_Paul_Salomon_final.mp3   The theme for Go Forth And Game is Countdown To Myocardial Infarction by Peter Gresser. Though it is in public domain we thank him for allowing us to use it. You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

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Camping Out – Ryan reviews Camp Pinetop


In this show Ryan gives us his impressions of Camp Pinetop from designer Steven B. Davies and published by Talon Strike Studios. It’s a good review and the game sounds like a winner. It hits Kickstarter on September 24. Be sure to check it out.

 

  http://traffic.libsyn.com/goforthandgame/2019_09_02_Pinetop_final.mp3  

 

The theme for Go Forth And Game is Countdown To Myocardial Infarction by Peter Gresser. Though it is in public domain we thank him for allowing us to use it.

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Dice & Ink, Volume 1 – A Conversation With…Inkwell Games’ Odin Phong


This time Odin Phong is back to talk about his newest endeavor, Dice & Ink, volume 1. It’s an anthology book of roll and write games being published by his company, Inkwell Games. This cool book is loaded with 10 complete roll and writes ranging from solo games to co-op games. This is a pretty unique idea and Odin is super stoked about it. As you will hear in the show.

 

 

The book of games hit Kickstarter today. Go check it out right here.

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Tom & Ryan Review Chocolatiers, Parks, and LOTS.


It’s review time. First Ryan will give us the lowdown on Chocolatiers from Daily Magic Games. I’ll talk about the beautiful hiking game, Parks from Keymaster Games. Lastly, Ryan will tell us about LOTS, a new game from Royal N. Games. These are fun games and we will give you some details.  

 

http://traffic.libsyn.com/goforthandgame/2019_08_12__Ryan_Sanders_chocolatiers_Lots_Parks_final.mp3  

 

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Leveling Up – A Conversation With…Dan Letzring of Letiman Games


I’m talking to Dan Letzring of Letiman Games about their latest game, Adventure Tactics. Here’s some info about the game.

Adventure Tactics: Domianne’s Tower is an encounter-based, campaign-driven, cooperative deck-builder. Begin your journey as one of 5 Basic Classes and battle your way through a branching campaign where you choose your own path in an attempt to overthrow the evil Queen Domianne. With each encounter, you will level up and unlock over 15 Elite Classes, adding new actions, equipment, and abilities. Will your team find the right combination of Classes and powers in time to stop Queen Domianne? Let the adventure begin! The game is funded and has unlocked 3 stretch goals as of this posting.

 

 

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Rice is Nice – A Review of Seasons of Rice


Seasons of Rice

Designer: Corry Damey

Artist: Jerome Damey & Corry Damey

Publisher: Button Shy Games

Player count: 2

Ages: 8+

Play time: 15 – 30 minutes

Components: 18 double sided cards depicting an ancestor on one side and rice paddy landscape on the other, rules sheet, wallet

Theme: Players are rice farmers trying to build the best rice paddies.

Goal: Place cards connecting paths to make enclosed rice paddies. Enclosed paddies score based on the number of ‘squares’, indicated by thin furrows lines, inside their paddies as well as the number of farmers, houses, and water buffalo enclosed. Additionally, players score either throughout the game or at the end based on their ancestor’s special scoring condition.

Game play: Players draw two random cards from the shuffled deck. They choose one as their ancestor and place the other, field side up, as the first card in their landscape. The remainder of the cards are dealt evenly to each player. Players draft landscape cards in two phases. In the Wet Phase they will exchange card hands and choose 2 cards each turn one to add to their landscape and one added to a central row, which will be used in the second phase. Placement builds enclosed paddies. Enclosed paddies score immediately based of counting the ‘squares’ formed by the thin furrows within enclosed paddies. In the Dry Phase, players take turns drafting a card from the central row. When all the cards are placed into a landscape, end game scoring takes place. Players also score varying and increasing points for each farmer, house, and water buffalo within their enclosed paddies. Water buffaloes not enclosed count as a negative point each. Players with end game scoring ancestor scores accordingly. The player with the highest score wins.

My Thoughts:

Well, I’ll break the suspense. I like Seasons of Rice a lot. It is a spacial puzzling game. As such it has high replayability. The 18 different ancestors add a lot of variety. I enjoy these. I get a very Sprawlopolis feel from Seasons of Rice. Except in a two player, competitive game. It’s a worth cousin. That is a high complement from me. The game is easy to learn and plays very quickly once you know how to play. The game has good table presence. The completed landscapes look great and give you a feeling of accomplishment. Seasons of Rice has some suspense in that you know what cards are available after the first hand off. But you don’t know which will be available to you each turn. What cards will your opponent choose? What cards should you keep for landscape building and which one should you put out to the center? The strategy of the game lies here. And remembering to play to your ancestor’s special scoring is key. I recommend Seasons of Rice.

You should like Seasons of Rice if:

  • you like Sprawlopolis
  • you like puzzly games
  • spacial games
  • are gameschooling about asian cultures

https://boardgamegeek.com/boardgame/256705/seasons-rice on Boardgamegeek.com

Thank you to Button Shy Games for providing a review copy of the game.

The Most Anticipated Games of 2019, Part 2


  In this show Ryan and I take a look at games that are on the way in the second half of 2019. We talk upcoming Kickstarters, games hitting retail, and then we discuss the games we are most looking forward to seeing in the next few months. Continue reading “The Most Anticipated Games of 2019, Part 2”

Views From The Kids Table – Reviews of Haunt The House, Wreck Raiders, & Bugs on Rugs


Ryan and I have a great time talking about some games from one of our favorite publishers, Kids Table Board Games. Ryan revisits some of their early games then we jump in on the most recently released ones.

First is Haunt The House by Helaina and Josh Cappel.

Next Ryan covers Wreck Raiders.

Lastly Ryan talks about their latest, Bugs on Rugs.

The Kids Table Board Games website.

 

 

https://CasualGameRevolution.com/kickstarter

 

Ninja Camp Counselor – A Conversation With…Adam Daulton


I’m talking to game designer Adam Daulton this time. We discuss his published games, Ninja Camp from Action Phase and K’uh Nah from WizKids. We also talk about what he has in the queue.

Ninja Camp

K’uh Nah

 

 

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Fancy Flower Fad – A Review of Tussie Mussie


This time Ryan and I are taking a look at, Tussie Mussie – the newest game from our friends at Button Shy Games. Tussie Mussie is the next game from designer Elizabeth Hargrave. It’s really cool game about a flower fad from the Victorian age. The game is currently on Kickstarter for only $13 including shipping. Have a listen then buy the game. Tussie Mussie Kickstarter

Button Shy Games    

 

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Painting For Food – A Conversation With … Starving Artists designer Mike Wokasch (with special guest Owen Wokasch)


We have the pleasure of talking with Starving Artists designer Mike Wokasch this time. The second edition is currently on Kickstarter and we talk to Mike about where the game came from, how it developed, and what is different in the new edition. And we discover that Ryan had a big hand in the first edition of the game. Bonus! We talk to game designer Owen Wokasch who designed Button Shy’s Potion Class and just happens to be Mike’s son. And the youngest designer ever on Go Forth And Game. It’s a long show but a very fun one. I hope you enjoy it.

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Before The Con, part 2 – Playtesting With Daniel Solis


  In this second part of our Before The Con series, Daniel Solis, the designer of such hits as Junk Orbit, Kodama, and Athelion, talks about how he prepares and runs playtest sessions at conventions. There is a ton of valuable information for game designers here. And it’s a lot of fun.  

http://traffic.libsyn.com/goforthandgame/2019_04_16__Daniel_Solis_final.mp3    

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Go Meeple Reviews – Sunny Day, Crystallo, and Chai + some chat about gateway games


This show Ryan and I review three games. First, Ryan talks about Sunny Day from Ludicorn by designer Malu Palau. Next I cover Crystallo by Liberty Kifer and published by Light Heart Games. Then we discuss what we think comprises a gateway game. Lastly Ryan raves about Chai from Steeped Games designed by Dan & Connie Kazmaier. It’s a cool show with some interesting talk about gateway games.

Crystallo Kickstarter

Chai

Sunny Day

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Before The Con with Seth Jaffee of Tasty Minstrel Games


Welcome to our Before The Con series. In this series, we thought we would discuss topics of interest to game designers headed to a game convention. We will talk about prepping for the con, pitching to publishers, what to expect during and after the pitch meeting, and things like sell sheets and prototypes.

First up is Seth Jaffee. Seth is the gamegineer over at Tasty Minstrel Games. He meets with designers and evaluates their games for potential publication. He’s talking to me about what a game publisher might expect from a designer, how he handles pitches, and what happens after the pitch.

We hope you find it fun and informative.

Tasty Minstrel Games

 

Five In Six Reviews –


In this episode, recorded in March, Ryan attempts to give us 5 reviews in 6 minutes or under for each game. The games he is talking about are: Layers Cat Rescue Sonic The Hedgehog: Crash Course Less Taigo Can he do it? Tune in to find out. http://traffic.libsyn.com/goforthandgame/5_in_6_number_1_final.mp3 You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

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My Game Developer’s Work – A Conversation With…TC Petty III, part 1


This episode we are blessed to talk to the heavily credentialed TC Petty III. TC has a new gig as a game developer and he talks to us about what that is, what he does, and how it is different from game design. Continue reading “My Game Developer’s Work – A Conversation With…TC Petty III, part 1”

Space Princess, Dig It Up, 11:59, Brace For Impact – Reviews


Hey, listeners! Welcome. This time Ryan and I give you our thoughts on four games – Dig It Up, 11:59, Space Princess, and Brace For Impact. These are some pretty cool games and we hope you enjoy listening to what we think about them.

Dig It Up

Space Princess

Brace For Impact

11:59 Kickstarter  

 

 

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Whatever F.L.O.A.T.s Your Boat – A Conversation With…Daniel Grek of Concrete Canoe Games


We have Daniel Grek of Concrete Canoe Games with us in this episode. Daniel has some new games in the F.L.O.A.T. series so we talk about them. And some of his other games. Like Dirigible Disaster! We had a fun time and hope you will too.

F.L.O.A.T. Wave 1

Concrete Canoe Games

Wave 2 Kickstarter

Letiman Games Dirigible Disaster  

Letiman Games Dino Dude Ranch Hatchlings

 

http://traffic.libsyn.com/goforthandgame/2019_03_19_2concrete_canoe_wave_2_final.mp3  

 

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Floating on the Lotus Pond – Reviews of the Concrete Canoe Games F.L.O.A.T series Wave 2 & Thrive


We have reviews of four games this time – three from Concrete Canoe Games F.L.O.A.T. series and Adam’s Apple Games Thrive. Continue reading “Floating on the Lotus Pond – Reviews of the Concrete Canoe Games F.L.O.A.T series Wave 2 & Thrive”

A Conversation With…John Mietling of Portal Dragon Games


John Mietling of Portal Dragons Games joins us to talk about their games – Palm Island, Pick The Lock, Zephyr: Winds of Change, and their newest, Planetoid.

We also talk about unique boards, unique game mechanisms, and unique families. This is a cool show and we know you will find it interesting.

You can find Portal Dragon Games here.

The Planetoid KS is here.

 

 

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Gartenbau and A Note For Murder – Reviews


In this show we give out thoughts about two games – Gartenbau by Fisher Heaton Games and A Note For Murder by Puzzling Pixel Games. We hope you enjoy the show.

You can find Gartenbau info here.

You can find A Note For Murder info here.    

http://traffic.libsyn.com/goforthandgame/2019_02_20_Gartenbrau_and_A_Note_For_Murder_final.mp3  

 

intro and outro music for The Go Forth And Game Podcast is Myocardial Infarction by Peter Gresser. It is in public domain and we appreciate being able to use it.

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Mandoo Games Reviews – Fantasy Defense, Spring Rally, Venture Angels, & Papering Duel


In this episode Ryan and I review four game from Korean publisher, Mandoo Games.

The games are:

Fantasy Defense – a tower/castle defense game for 1-2 players

Spring Rally – a trick taking racing game for families

Venture Angels – a Bruno Faidutti auction game with a twist

Papering Duel – an abstract card laying, X-in-a-row game

We have a lot to say about these games and we think you will find it interesting.

 

 

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Palm Island & Ocean Crisis Reviews


Ryan and I talk about two games – Ocean Crisis from Shepard Kit Games and Palm Island from Portal Island. We like both of these games and give you the details about their game play. You’ll get our pros and cons and what we think about them.

Continue reading “Palm Island & Ocean Crisis Reviews”

The Roll & Write Revolution – A Conversation About Roll & Write Games with…Odin Phong and Benny Sperling


Our guests this time are Benny Sperling and Odin Phong. These guys are experts our topic this time – roll and write games. We talk about our thoughts on the current roll and write renaissance, some recommended roll and write games, and some things they are both working on in the area of roll and write games. It’s a fun show but be aware that there are some technical issues now and then. They don’t detract from the enjoyment of the show. It’s a fun, informative episode.  

 

 

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A Walk in the PARKS – A Conversation With…Jennifer Graham-Macht of Keymaster Games


In this episode we talk to Jennifer Graham-Macht of Keymaster Game about their newest game, PARKS. Continue reading “A Walk in the PARKS – A Conversation With…Jennifer Graham-Macht of Keymaster Games”

Burnt Bugs – A Conversation With…Helaina Cappel of Burnt Island Games & Kids Table Board Gaming


The fantastic Helaina Cappel joins Ryan and I to talk about her TWO game companies, Kids Table Board Gaming and Burnt Island Games. Continue reading “Burnt Bugs – A Conversation With…Helaina Cappel of Burnt Island Games & Kids Table Board Gaming”

On The Dot With Monster Sheep


In this show Ryan and I are reviewing three games. The first is Go Dotty from designer Neil Barrie. Then we talk about two games from publisher One Day West Games – Monster Highway and Sheep Boom Bah. Continue reading “On The Dot With Monster Sheep”

Cutting Edge Game Publishing – A Conversation With…Jason Tagmire & Jason Greeno of PNPArcade


Rebroadcast of our awesome interview with Jason Tagmire and Jason Greeno about PNP Arcade.

Continue reading “Cutting Edge Game Publishing – A Conversation With…Jason Tagmire & Jason Greeno of PNPArcade”

A Conversation With…Nat Levan, Part 2


This episode finished up my conversation with Nat as we continue discussion his designs.

As always you can leave comments at goforthandgame@gmail.com or @tomgurg or @inquiry_meeple.

Thanks for listening.

You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

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A Conversation With…Nat Levan, part 1


In this long delayed episode I talk to game designer Nat Levan. You will know Nat from his games New Bedford, Rocky Road: Dice Cream, and Supertall. I hope you enjoy Part 1 and will return for Part 2 soon.

As always you can leave comments at goforthandgame@gmail.com or @tomgurg or @inquiry_meeple.

Thanks for listening.

You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

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Our Conversation With…Galactic Raptor Games About Animal Kingdoms


Ryan and I chat with Carla Kopp and Dan Letzring of Galactic Raptor about their first game, Animal Kingdoms. Continue reading “Our Conversation With…Galactic Raptor Games About Animal Kingdoms”

Our Most Anticipated Games of 2019 (So Far)


In this show Ryan and I talk about some games coming out in 2019 that we are excited to play. These games are:

As always you can leave comments at goforthandgame@gmail.com or @tomgurg or @inquiry_meeple.

Thanks for listening.

You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

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Flying Solo – Impressions of Desolate, Knister, and Captive


It’s solo game time. In this episode Ryan and I are talking about some very good solo games. I have reviews for Van Ryder Games’ Captive and Desolate from Grey Gnome Games. Ryan gives us his thoughts on Knister, a neat roll and write.

Captive is one of VRG’s Graphic Novel Adventures books. These are fantastic solo games that A.J. Porfirio and I talked about in these games on the show – Part 1 and Part 2. You can pick up these games at the VRG website or your FLGS.

Desolate is a science fiction themed solo game from Jason Glover. We are hoping to have Jason on in 2019 to talk about it and his upcoming expansion of the game to multiple players. You can get Desolate at Grey Gnome Games, The Game Crafter, PNPArcade, or your FLGS.

Knister is a straight forward roll and write. It is harder to find than the other games but here are a few links – here and here.

 

As always you can leave comments at goforthandgame@gmail.com or @tomgurg or @inquiry_meeple.

Thanks for listening.

You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

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Top Family Games To Give As Gifts


This show is all about games to give as gifts. This time for families. Yes, it’s that time of year when we are pulling out our hair trying to find that just right gift for friends and family. Well fret now more. Ryan and I have 14 games that we think would be great to give to families as gifts. Here is a list of these games.

These are really fun, easy to teach and learn games that the whole family can play. We know you will find at least one in this list that your family will enjoy.

 

 

We wish the the Merriest Christmas and Happy Holidays from our families to yours.

 

If you enjoyed this show please let us know. We would like to hear from you.

As always you can leave comments at goforthandgame@gmail.com or @tomgurg or @inquiry_meeple

Thanks for listening.

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Go Forth And Games’ $20 and Under Gift Guide 2018 – part 2


In this episode Ryan and I continue our discussion of great games you can purchase for around $20. These games would make fantastic gifts for family or friends. This is part two of the conversation. If you missed part 1 click this link.

Prices listed are either Amazon Prime or Target.

Children’s and Family Games

  1. All Queen’s Chess (around $11)
  2. Happy Salmon around $13
  3. Tiny Park $16
  4. Unicorn Glitterluck $17
  5. Rhino Hero $15
  6. Doodle Quest  Around $14
  7. Kingdomino (16ish Target for exclusive tower tile holder)
  8. Dr Eureka (around $17)
  9. Go Nuts for Donuts (around $16)
  10. Trash Pandas ($12)

Roll & Writes

  1. Qwixx (see note below)
  2. Rolling AMerican each $7 (but needs to be add on)
  3. Criss Cross around $13
  4. Harvest Dice (around $14 on amazon)
  5. Castle of Burgundy the dice game $13
  6. OctoDice ($20)

OTHER DICE Games (NON ROLL AND WRITE)

  1. ROLL FOR IT around $11
  2. Blend off (around $18)

Great Deals for very small games

  • Kuzushi (12 with free shipping must order from Gobico) – new version is currently on Kickstarter
  • Pack O Games (around $ at Barnes and Noble)
  • Circle the Wagons/Sprawl (and other Button SHy games ) at $12 on their website, plus shipping

This was a fun couple of podcast to record. We hope you have enjoyed them also. Stay tuned for our Top 7 Family Games podcast. Coming soon to Go Forth And Game.

As always you can leave comments at goforthandgame@gmail.com or @tomgurg or @inquiry_meeple.

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Go Forth And Games’ $20 And Under Gift Guide 2018 -Part 1


In this episode Ryan and I talk about a bunch of games you can purchase for $20 and less. With the holidays upon us, any of these games would make fantastic presents for friends, co-workers, and family. They are excellent stocking stuffers or party gifts. You’ll find a list of the games we discussed below.

UNLESS STATED THESE ARE AMAZON PRICES

WITH PRIME OR ADD ON SHIPPING

OVER 40 Games here

Misc. Board Games

  1. Rocky Road A la mode $16
  2. NMBR 9 around $17
  3. Bubblee Pop around $13
  4. Great Heartland Hauling Co is $12 on amazon
  5. TICKET TO RIDE NY  – TARGET $20

Games to introduce to adults

  1. Ladder 29 ($18 on amazon)
  2. Diamonds ($18 on amazon)
  3. Medici the Card game (around $18)
  4. Arboretum Card game $20
  5. Flip City around $14
  6. Red7 Card game $13
  7. Codenames around $15
  8. Lost Cities ( $14 amazon)
  9. The Game $13 TARGET
  10. Wordsy $20 amazon
  11. Fox in the Forest (around 14)
  12. Oh My Goods ( $15)

Card Games for whole family

  1. For Sale (Travel Edition around $17)
  2. Game of Trains $12
  3. Sushi go around $11
  4. Sushi go party $19
  5. Best Treehouse Ever (18.90 amazon)
  6. Monster Crunch Breakfast Battle Game $20 at TARGET

We hope you enjoy the podcast and find this list helpful. Stay tuned for part 2.

As always you can leave comments at goforthandgame@gmail.com or @tomgurg.

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Sipping Tea – A Conversation With…Deep Aqua Games


Here’s Chai in action. Beautiful art and components.

In this episode I’m talking to Dan and Connie Kazmaier of Deep Aqua Games. We discuss the history of Deep Aqua Games then focus on their new game, Chai. Chai sounds like a neat game with some interesting game play. I hope you enjoy this show.

Playtesters having fun with Chai.

As always you can contact me via Twitter at @tomgurg or email – goforthandgame@gmail.com. I’d love to hear from you.

The Most Dangerous Games – Building Horror Into Board Games with Chris Kirkman


A little on the late side since October has passed but I like the topic so in this episode of The Most Dangerous Games I talk to Chris Kirkman, dicehateme himself. I thought Chris would be a great person to discuss horror themes in gaming. We talk about what makes a game scary, how do to get tension in a game, and mention some games that fit into this category. It was fun and I hope you enjoy it.

The Most Dangerous Games – A Conversation With…KeyMaster Games about Campy Creatures


In this Most Dangerous Games episode I talk to Jennifer Graham-Macht of KeyMaster Games about their game, Campy Creatures. This is a ghoulish trick taking game of deception and bluffing about mad scientists and their creatures capturing citizens for nefarious purposes. The game is getting a second edition and an expansion so wanted to get the lowdown on these and about KeyMaster Games.

 

Here’s the link to the Kickstarter page.

As always thank you for listening!

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The Most Dangerous Games – Ghosts Love Candy


Ghost Love Candy by Danny Devine  Published by Steve Jackson Games

Key words: charming, fun, gorgeous, depth, deceiving

I learned about Ghosts Love Candy when I interviewed Danny Devine, the game’s designer, for his other design, Mob Town. Danny talked about the theme and premise of the game and it sounded interesting. But I didn’t realize it was so close to being completed. The Mob Town kickstarter had barely ended when I was sent me a review copy of Ghosts. And I am very glad they did so.

Let’s start with the theme. Ghosts love candy. They really do. It’s just that they can never eat it. Because they are ghost and there are rules you know. Except on Halloween night. Then they can possess trick-or-treating kids and satisfy their sugary desire. Ghosts Love Candy is a hand management game at its core. Players have a hand of ghosts numbered 1 to 9. Each player also has a secret goal / scoring card. This card lists the types of candy in the game and the point value of that candy for that player. The most liked candy will score the most points at the end of the game and the least liked the least. And various in between. And the order of the list varies among the cards so that candy corn may be a high scorer for one player and a low scorer for another.  Back to the ghosts. Players use these ghosts to bid on turn order each round. The player that played the highest numbered ghost gets to choose first onto which kid they will place that ghost. Players place ghosts on the kids to get the the candy that kid has. Turn order continues in descending order until all players have placed their ghosts and taken their candy. Then the next round starts. There’s a twist. Each kid has a special power. Player take these special powers when they place a ghost on a kid. These powers may allow you to take candy from another player. Or shift the kids around in the line. Or keep a kid from getting scared. Yep, these ghosts can scare the kids. How you ask? As I mentioned the ghosts have a number. The kids have a number also – a threshold number. If a player places a ghost on a kid and the sum of the ghosts on that kid equals or exceeds the kid’s threshold number, the kid is scared. Scared kids are put into the stash of the player whose ghost scared the kid and count as (-2) points at the end of the game. Because you shouldn’t scare the kids of course. At the start of each round, one piece of candy (candy cards)is drawn from the candy deck and  is added to each kid. Kids that didn’t get ghosts placed on them in previous rounds will accumulate candy until some lucky ghost gobbles it up. The game continues until there is no more candy to draw from the candy deck. That sums up the game play of Ghosts Love Candy. The player with the most points wins.

First, a look at the components of the game. Ghosts is basically a card game. There are 6 sets of Ghost cards. Each set has pictured a unique, named ghost and these are numbered 1 to 9. Each set is also a different color.  There are Scoring (Love) cards that list the candy available in the game in differing order for each card. So on one card Gummie Bears will score 5 points, Peppermint 4, Licorice 3, etc.. These cards express the Ghosts’ ‘tastes’ in candy. There are Candy cards depicting the various types of candy available in the game – one type per card. And the Kid cards, each with a unique action. I’ll mention the art at this point. It’s wonderful. Danny has really nailed the whimsy of the theme with the kids and the ghosts. Each kid and ghost is unique and clearly rendered in a charming cartoon style. Charming. That’s the word. The art is richly colorful, distinct, and unique to this game. I’ll talk about the art a bit more later. That’s it for the components.

I need to talk about Kid Powers a minute. Each Kid has a unique power that allows players to manipulate the rules somewhat. Some powers affect that Kid. Some affect surrounding Kids. Others affect the Ghosts or the Candy on or around them. It is the effective use of these powers that is the real meat of Ghosts Love Candy. Being able to combo them. Moving Kids or Ghosts around to mess with the other players. Swiping candy, keeping Kids from getting sick, moving your sick Kids to someone else’s stash are all potential options. This can be a really wicked game.

 

Who will like Ghosts Love Candy?

-casual gamers: the game’s theme and art will draw them in while the ease of play will hold them.

-filler lovers: Ghosts is quick and will take up to 6.

-some gamers: Ghosts isn’t a deep strategy game but has enough to satisfy gamers who a quick fix

Who will not like Ghosts Love Candy?

-wargamers: if you want wargames you will not find it here

-hardcore eurogamers: there is not enough strategy here to keep real hardcore gamers interest

 

What Do I Think?

By now you know that I like this game. It is fun. It is quick. It makes an excellent filler because it has some strategy and ‘take that’. The art is super. ‘Charming’ was how I first described it. My gamer game group liked it also. My kids liked the game a lot. But they wanted to see more Kids come out. So they created a variant to do that. Here it is.

The Gurganus Kids variant:

Set up the appropriate number of Kids as usual. Play the first round normally. At the beginning of the next and subsequent turns, the last Kid in the row goes home and takes his candy with him. All the other Kids shift down one and a new Kid is drawn and placed in the first spot.This variant introduces some cool decisions. It is possible for the Kid that is leaving to collect a lot of candy before he leaves. Do you let him get to the end, hoping to gobble up a lot of candy at once. Or do you clean him out before? If you want to use his power you better do it fast because he is leaving soon. This variant adds some neat decisions.

Anyway, I recommend this game. It’s a must for Halloween gaming.

Ghosts Love Candy is published by Steve Jackson Games. THANK YOU!

 

 

 

 

A Conversation With…AJ Porfirio of Van Ryder Games, Part Two


The conversations with AJ continues as we discuss Graphic Novel Adventures and their future, a bit more about the popularity of solo gaming, and what Van Ryder Games has coming in the future.

I’d love to hear from you! Leave comments below or on Twitter – @tomgurg. Or record some audio and send it to goforthandgame@gmail.com. We will use it on a future show.

Thanks for listening.

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A Conversation With…AJ Porfirio of Van Ryder Games, Part One


In the fun episode of Go Forth And Game I talk to AJ Porfirio of Van Ryder Games. It’s been a good while since we spoke last to there is a lot to catch up on. Like Hostage Negotiator, The Big Score, and Detective:City of Angels. But the focus of the show is on VRG’s newest – Graphic Novel Adventures. These are Choose Your Own Adventure type solo games in a graphic novel format and they are fantastic! This is a good show. I know you will like it.

GNA-Collection.jpg

 

Comments are always welcome. Leave them at below or on Twitter – @tomgurg or goforthandgame@gmail.com.

Or record an audio file and send it to the above email address. We’ll use it in a future show.

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