Dan joins me for a second interview. We talk a lot about his game, Gageteers. There’s some discussion of Dino Dude Ranch, publishing with WinGo, and bees. It’s a fun interview that I hope you will enjoy. You can download it from iTunes (Go Forth And Game Podcast) or right here below. Please shoot me a tweet (@tomgurg) or email (email@example.com) and tell me what you liked most.
In this episode I’m talking to Austin Smokowicz from Dr. Wictz Games. This episode is chocked full of game design philosophy and updates about what Austin and Aaron have going on. We discuss Cattle Car, Hoboken, Unpub, and Origins 2016. It’s a fun show. I hope you enjoy it.
Feel free to leave comments here or on Twitter – @tomgurg.
This episode I’m talking to up-and-coming game designer Josh Mills. We talk about Josh’s game, Rocky Road A La Mode, coming soon from Green Couch Games. We also discuss being part of a game design group, Unpub, and some of Josh’s in-progress games. And we are joined by my son, Zachary. It’s a really fun show.
If you enjoyed the show, why not leave a comment or a tweet telling me so. You can contact me at firstname.lastname@example.org and @goforthandgame or @tomgurg. Thanks!!
It’s been a very long time coming but I finally sat down with my friend Chris Kirkman (@dicehateme) of Dice Hate Me and Greater Than Games. We talk about comics, Club Zen and Don’t Get Eated, and what Chris is working on these days. It’s a fun so download it here or at iTunes. Oh, and leave me a good review if you don’t mind.
Hi everyone. I’m back. It has been a while. I apologize for that. It has been graduation time in my household – one daughter from UNC-CH and one from high school. So it has been very busy here. And no time to record. But that’s over now and I should be back on schedule in the next week or so.
This time out I have Grant Rodiek. Grant is the fantastic game designer of Hocus, Farmageddon, and Cry Havoc coming very soon from Portal Games. We talk about each of these games as well as Grant’s super website, Hyperbole Games. You can find out more about Hyperbole Games here. This is a fun and informative interview. I hope you like it. If so please leave a comment.
I’ve discussed these games during my interview with Chris Handy recently but I wanted to give my brief inpressions of each game. I’m not going to get into how to play each game. You can find the rules for each here.
So to start off:
RUM – RUM is a set collection game at its heart with some interesting additional mechanics. This is an easy to learn game. It has some thinkiness in trying to figure out what colors of bottles to collect vs. your opponents. This leads to a bit of strategy of playing off other players. It has decent player interaction in stealing of scoring cards. This mechanic is fun and leads to some “Oh MAN!” moments. The pirate theme is nice. I like the ‘trio’ rule because it is helpful as a catch-up mechanic or a ‘surprise’ point makers The game plays fast, has some decisions, and is my family’s third favorite of the set.
GYM – GYM has the best theme of the set in my opinion. It’s an area control game with more. The game mimics the theme very well. It has some actually good decisions with the event actions. The coaches are an under-used/underappreciated mechanic that can make a big difference in the game. The bully mechanic is neat and a key to understand. GYM’s scoring is interesting in that you score the difference between your’s and your opponent’s score on each spot. The movement / advancement of the events is a nice mechanic for helping your own cause that is essential to get a handle on to do well. GYM has nice art. This game probably the most gamer-y of the set. This was second favorite of the 4 for my family and my personal favorite.
ORC– ORC is another nice area control / battle game. It is quick to play but deceptively strategic. In fact I believe it will take several plays to grasp all this game is. The main ‘issue’, if you want to call it that, is that you have to remember to save one or two types of orc for end game scoring. This can be hard to remember. Decisions on where to place each turn can be difficult as you want to optimize placement. It is the second most gamer-y of the set but was my family’s least favorite of the set.
Lastly is SOW.
SOW – SOW’s mancala mechanic is very good and well developed. The game is easy to learn once you get the idea of the mancala. It has lots of think. There is some take that in moving flowers / seeds around or changing the mancala direction. SOW is fairly quick. There can be some strategy in moving the needed flowers around to your wheel barrow and away from your opponents’. The Action cards add a nice twist. The ‘last card placed’ mechanic can really throw you for a loop as you have to plan well to avoid giving your opponents points. I liked this a lot. The art is nice as is the theme. This was my family’s favorite and my second favorite.
That’s my take on Pack O’ Games set 2. I enjoyed all the games and am impressed with how much game and fun is crammed into each. Thanks Chris for making these fun, pocket sized games.
The Kickstarter ends in a couple of days. You really should back these games. Do it here! AND ACTUALLY you will get 5 additional stretch goal games – DIG, BOO, SPY, BOX, and NUT! Nine games for $24. That’s a HUGE bargain.
Full disclosure: Perplext Games supplied advanced copies of these games for review. This did not impact my impressions.
This time I’m talking with game designer Darrell Louder, creator of Compounded and co-designer of Bottom of the Ninth. Darrell and I chat about those games, bbq, and a new game he is co-designing with only Richard Lanius. Yeah, Darrell’s pretty jazzed about that. Oh, and Chris Kirkman joins us too.
In this episode Chris Handy of Perplext Games is my guest. Chris has been designing games for quite a few years and is known for Longshot, Plext, and Cinque Terre. He is also known for Pack O Game, a unique, innovative game format that he blasted onto the world last year. Pack O Game is games are 30 cards in a 1 x 3 inch size. That’s the same size as a pack of gum. Very portable and a lot of fun. Pack O Game Set 1 has a variety of game levels, from very casual to gamer targeted. They were well designed and accessible games.
Well Chris is back with Pack O Game 2! Same format but this set is more gamer level focused. GYM, SOW, ORC, and RUM are four very good games that fit in your shirt pocket. Chris sent me all to preview and their size is deceptive. They have meat. There are tough decisions in each. Each is interesting in different ways. I liked each of them. Not only did satisfy the game in me, my children liked them a lot too. You are going to want these.
They launched on Kickstarter today and are already +85% funded aleady. For only $20 ($24 after Friday) you get FOUR games + all stretch goals. And guess what the stretch goals are – more games! Yes, there is a potential to get up to 8 games for $20! You need to head over to Kickstarter and back these games so I can get all eight. The link is right here.
These are elepant sized games in a mouse sized package.
Oh, by the way. I did a podcast with Chris. We talk about all the Pack O Games. You can get it over on iTunes (leave a star or four) or check it out below.
This episode I talk to AJ Porifirio and Rob Couch about their new game, Saloon Tycoon. AJ’s company, Van Ryder Games, is publishing through Kickstarter. The episode was recorded prior to the Kickstarter launch. In this show we talk about game design, Hostage Negotiator, and several other things. Saloon Tycoon has already funded so it will be produced. You should check it out here. And head over to iTunes and subscribe to the podcast.
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This time Diane Sauer of Shoot Again Games talks with me. We discuss Conspiracy!, Shoot Again’s newest game. There’s talk about Bigfoot, artifacts, men in black, and string. This was a really fun interview. The Conspiracy! campaign is fully funded but ends in three days so head over here to support it.
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