Ain’t Gaming Grand – A Conversation With…Marc Specter of Grand Gamers Guild


I have the privalege of talking with Marc Specter this time. Marc is the force behind the Grand Gamers Guild, a small independent game publishing company. You may have heard of a couple of their games – The Artemis Project, Endeavor: Age of Sail, and Endangered. We’re here to talk about their most recent project, Gorinto. And we decided to talk about Endangered a bunch too.

Hiring The Squire – A Conversation With…Jon Merchant


In this episode I have the privalege of talking to Jon Merchant. Jon is a game designer and graphic artist. His first game, Squire For Hire, was a smashing success last year and he and Letiman Games have an standalone expansion for it launching on Kickstarter tomorrow. It’s called Squire For Hire: Mystic Runes and it is a very fun game. Jon and I will talk more about it the show.

Tumble Town review


Tumble Town

Designed by Kevin Russ

Art by Katy Grierson, Katie Khau, Kevin Russ

Published by Weird Giraffee Games

Kickstarter link

Summary: Tumble Town is a town building, dice stacking game where players draft dice and use them to construct the buildings of their town.

Components: 100 dice in four different colors; 71 cards including building cards, horse cards, main street cards, reference; some tokens; a score pad; funded stretch goals

Gameplay: One their turn a player drafts a building card from an available grid of cards. Based on the row the card is chosen from, the player obtains a number of dice. They roll these dice and place them with the pips unchanged onto their storehouse card. Using the dice in their store house, the player physically builds the building on the chosen building card or one previously chosen. Each building has certain dice criteria to be built. The dice used must match these criteria. Each player goes through these steps on their turn. The game continues until two of the four dice pools are depleted. Scores are calculated from building points, special card features points, building height, and icons. Tumble Town plays in about an hour.

Gameschool-ability: The old west theme of Tumble Town makes it a good game to be used as part of a United States western expansion history study. Pattern recognition is a strong aspect of the game. Dice choice requires planning and forethought. Scoring requires addition of course.

Final Thoughts: We enjoyed Tumble Town. The physical aspect of the game stands out. Rolling dice then stacking them to build the town is a really cool idea. This also makes the game visually interesting. The components are top notch, even in the prototype we played. It requires some planning to score optimally and this requires a good memory. For me the best aspect of Tumble Town is its similarity to Homesteaders. Both games are town building games. Both require resource management. Both are engine builders. Tumble Town has an added aspect of the physicality and is a bit more visually interesting. All this together makes Tumble Town a winner for us.

Tumble Town has funded on Kickstarter and blown through most of the stretch goals. It is on KS for a few more days. Grab a copy while you can.

We want to thank Weird Giraffe Games for providing a review prototype for an honest review.

As always you can leave comments at goforthandgame@gmail.com or @tomgurg or @inquiry_meeple or @gameschooling

Thanks for listening.

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Adventures In Gameschooling

The Inquistive Meeple

Skulls of Sedlec review


Skulls of Sedlec

Designed by Dustin Dobson

Art by Marty Cobb

Published by Button Shy Games

Kickstarter link

Summary: Skulls of Sedlec is a card placement game for 2 or 3 players (in the base game) about relocating skulls from a cemetary and arranging them into an ossuary. Each card depicts skulls of two of five different types of people. Each skull / person has a preference of how they wish to be arranged. Proximity to other skulls influences scoring. 

Tumbling Around Town – A Conversation With…Carla Kopp of Weird Giraffe Games


In this show I am talking to Carla Kopp of Weird Giraffe Games. We find out a little about her and Weird Giraffe. Then we fall in to talk about Tumble Town, WGG’s latest game. Tumble Town is a fun dice roller with a town building theme.

Galaxy Dice EX from Rampage Games


Designed by David Sheppard

Art by David Sheppard

Published by Rampage Games

The Kickstarter can be found here

The Basics:

Galaxy Dice EX is a dice rolling game for 1-4 players that harkens back to the arcade games of the past. With just a few dice and some cards, you defeat stages to eventually fight the boss. It’s a quick, fun push your luck game with very high replayability.

Galaxy Dice EX was the winner of The Game Crafter Arcade Design Challenge.

What’s For Supper – A Conversation With…Philip duBarry About Square Meal


  I’m happy to have Philip duBarry back as my guest. He has a new game, Square Meal, on Kickstarter right now. It’s a neat little pattern recognition game. It’s a good game for families or to take to the restaurant to play while you wait for your food.       http://traffic.libsyn.com/goforthandgame/2020_01_09_Tom_Gurganus___Philip_duBarry_final.mp3     The Kickstarter page is here.   The theme for Go Forth And Game is Countdown To Myocardial Infarction by Peter Gresser. Though it is in public domain we thank him for allowing us to use it. You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.
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The Giant Hula Monster #1 – The Science Fiction Theme in Games


I like science fiction. A lot. If I’m reading a book, most likely it’s science fiction of some sort. You should check out Leigh Brackett’s Eric John Stark series or anything by Robert Heinlein.  I enjoy pretty much all flavors in the genre – space opera, speculative, alternate history, hard science, sci-fi spy (James Bond). It’s all good. Greater than fifty percent of the movies I watch fall into this category. Most recently I was in a ‘70’s science fiction mood so I got The Omega Man, Soylent Green, and Logan’s Run watched (man, Charlton Heston liked to take his shirt off!).

So what about games? There are a lot of science fiction based games. You have the standard 4X games like Eclipse, pick up and deliver games like Terra Prime or Junk Orbit , worker placement ones like Alien Frontiers or Dinosaur Island. You can’t fall down in a game store without landing on a space themed game. I searched BGG on this theme and there are 50 pages of science fiction games! Why is this? Why are there SO many science fiction themed games?  I have some thoughts on this.

First, and probably most important, it sells. If it didn’t there would not be so many games with these themes. People like science fiction. Science fiction in general is popular. Why? There are many, many reasons. I’m not going into this as it will take 20 posts to cover. Go search the internet using “Why is science fiction popular?” and you will get plenty of good opinion and stats. I’m talking a small crumble of the science fiction pie.

Because it is popular, science fiction sells. Go to Barnes & Noble and go to the science fiction section. It’s huge. Then go to the DVD department there. Again lots of movies and TV shows. Science fiction makes money. Game publishers are in the business of making money from the games they publish. It is logical that they would jump into this genre. I would be interested to see sales numbers for science fiction games. I bet they would be in the top two themes. So there is money to be made with science fiction themed games.

Terraforming Mars by Stronghold Games

Another reason, I believe, is for the publisher it gives them their own intellectual property (IP). Unless it is a licensed property, the publisher owns the ‘world’ created for the game. They can do whatever they wish with that property. If the initial game makes money, they are free to do sequels or other games in that world/universe. And they could use some of the same art or at least artists and creators that they already have relationships with. It is sustainable. They can continue to build off of the property for years. For example, Button Shy Games has created its Pocket Universe. There are seven or eight games set in this universe. They all have similar art and their stories are loosely linked. Locations, characters, and art are shared between the games to give the Pocket Universe cohesion and a unique identity.

That’s two or three good reasons why there are so many science fiction games. I will mention one more – escape. Ask people why they play games. It is very likely one of the reasons is it gives them a break from life, a little bit of time to think about something other than jobs, bills, etc.. Science fiction adds another layer on top of that. And I think an active layer. By that I mean that people can imagine science fiction themes better than say, medieval themes. Even though the latter theme is more factual I think people enjoy thinking about a science fiction theme. I know I would rather imagine myself zipping around in a spaceship delivering goods to planets rather than driving an ox cart between towns in Europe. Science fiction is snazzier. People like snazzy.

Those are just some of my thoughts on the science fiction genre in gaming. Next time I start my own journey into genre.

What’s Buzzing? – A Review of Bees: The Secret Kingdom


Bees: The Secret Kingdom

Designed by Kamil Cieslo

Art by Dagmara Gaska

Published by Awaken Realms lite  & Van Ryder Games

2-6 players

Ages 10+ (Though I believe younger players can easily grasp the game.)

Length of play: 20-30 minutes

Theme & Goal of the Game: In Bees, players are bees collecting pollen to make honey. Players use pollen gems to get honey cards (points). The player with the most points wins.

Gameplay Summary: Bees consists of two types of cards – Gathering cards and Honey cards and four colors of plastic beads. Players start with one or two gems. On a turn players, can either draw two Gather cards or buy a honey card. If they choose to draw, they take two Gather cards then choose one to discard and one to play. Each Gather has two bits of information on them. In the top right corner are colored icons indicating which pollen gems the player takes on the turn. In the bottom left corner are more icons. These indicate which pollen gem(s) the other players take. This is a follow mechanic that keeps all players in the game every turn. If the player chooses, they may, on their turn, buy Honey cards. Honey cards are the points cards of the game. Buying them is how a player scores points. Each Honey card has a purchase price of pollen gems. Players pay this price and collect the Honey card. Honey cards may also have an action on them. Examples are “Take 2 pollen gems of your choice.”, “Discard all your remaining pollen gems.”, “Each other player may take a pollen gem.”. This action is activated when the card is purchased.

Game play continues with players playing Gather cards to collect gems. Then use the gems to buy Honey cards for points until all the Honey cards have been purchased. Honey cards are scored and the player with the most points wins.

 

Not Quites: The only issue we ran into in Bees is that is the pollen gems are not color challenged friendly. The card icons are but the gems themselves are not. One of our group experiences this and it hindered him at first. We compensated by calling out the colors on the Gather cards when played and making sure that the gems were kept separated and colors remained in their place.

Right Ons: The first thing is the art. You are immediately impacted by it upon opening the box. It is gorgeous, lush and colorful. I’m surprise VRG is not offering prints of the card art. I’m certain that they would sell. Are you listening AJ?

Next is the accessibility, with the above caveat. The game is simple and easy to grasp quickly. The game is fun and plays quickly. We played during lunch in about 35 minutes including explanation. I like the follow mechanic. This keeps everyone involved in the game and can be very profitable and timely. And the game plays up to six people. A big plus. Lastly, the game has an advanced mode in which end game scoring cards are added stating certain conditions for bonus points at the end of the game.

Who should like this game: Anybody. Plain and simple, anybody can play and enjoy this game.

Gameschool-ability: Bees lends itself to be included as a part of an insect unit study / biology lesson. While it doesn’t actually teach much itself, including it will enhance your school experience and add some fun.

Final words:

This game was a hit. My family enjoyed it (even though we played slightly wrong). It was an even bigger hit with my lunch time game group at work. They really liked the game a lot. I agree. This is a fun, quick game easily picked up by anyone. It’s a perfect game for families with its simple rules and pretty art.

I want to thank Van Ryder Games for providing a review copy of Bees for an honest review.

 

Fishy Talk – A Conversation With…Danny Devine About Kohaku


Friend of the show Danny Devine is back to talk about his latest game, Kohaku. Kohaku is a chill game about building koi ponds and is being published by Gold Seal Games. Check this out to find out about this cool little game.  

http://traffic.libsyn.com/goforthandgame/2019_11_06_Danny_Devine_final.mp3  

The theme for Go Forth And Game is Countdown To Myocardial Infarction by Peter Gresser. Though it is in public domain we thank him for allowing us to use it. You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

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Wayk-ing Up in a Tangl in the Sierra West


Ryan and I review three games. First I talk about Wayk from Fisher Heaton Games. Then Ryan takes a look at Sierra West from Board & Dice. The last one is Tangl, also from Fisher Heaton Games. The Fisher Heaton Games are on Kickstarter right here –

https://www.kickstarter.com/projects/fisherheaton/analog-apps-by-fisher-heaton-games    

 

http://traffic.libsyn.com/goforthandgame/2019_10_27_Wayk_Sierra_West_Tangl_final.mp3  

 

The theme for Go Forth And Game is Countdown To Myocardial Infarction by Peter Gresser. Though it is in public domain we thank him for allowing us to use it. You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

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Can You Dig It? Yes, You Can.- A Conversation With…David Diaz and Helaina Cappel About Fossilis


I have the pleasure of having two guests this time. It’s Helaina Cappel of Kids Table Board Games (KTBG) and designer David Diaz. David is having his first game, Fossilis, published by KTBG! So I wanted to get them together to talk about how the game came about, what it’s about, and why KTBG loved it so much they had to publish it. And that’s what we talk about tonight.  

 

 

Fossilis KS here.

The theme for Go Forth And Game is Countdown To Myocardial Infarction by Peter Gresser. Though it is in public domain we thank him for allowing us to use it. You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

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In The City of Zorro Science – Ryan’s Reviews


This time Ryan pulls all the weight and reviews THREE games all by himself. First up is The Zorro Dice Game from Pull The Pin Games. Then it’s one of the new ones from Concrete Canoe Games, This IS Rocket Science. Last is The City from Eagle Gryphon.

 

http://traffic.libsyn.com/goforthandgame/2019_09_29_Rocket_Sciene_The_City_Zorro_Dice.mp3  

 

The theme for Go Forth And Game is Countdown To Myocardial Infarction by Peter Gresser. Though it is in public domain we thank him for allowing us to use it. You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

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Off The Page and Out of Our Mind MGMT – A Conversation With…Jay Cormier


Game Designer Jay Cormier joins me this time to talk about his new publishing company, Off The Page Games. The company’s first game, Mind MGMT: The Psychic Espionage Game. Mind MGMT is based on the awesome comic of the same name by Matt Kindt. Jay talks about starting a game publishing company, the game, and his cool, unique game plan for Off The Page.   

 

  http://traffic.libsyn.com/goforthandgame/2019_09_22__Jay_Cormier_final.mp3  

 

The theme for Go Forth And Game is Countdown To Myocardial Infarction by Peter Gresser. Though it is in public domain we thank him for allowing us to use it. You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

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Reviews of Periodic, The River, and Planetoid


Ryan and I are reviewing Planetoid from Portal Dragon, The River from Days Of Wonder, and Periodic from Genius Games.  

 

http://traffic.libsyn.com/goforthandgame/Periodic_Planetoid_The_River_final.mp3  

 

The theme for Go Forth And Game is Countdown To Myocardial Infarction by Peter Gresser. Though it is in public domain we thank him for allowing us to use it. You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

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Periodic Wisdom – A Conversation With…Paul Salomon of Genius Games


It’s chemistry time! No, don’t groan. This is good news. I’m talking to Paul Salomon, the co-designer of Genius Games’ Periodic – The Game of Elements. Paul gives us the low down on the very good game about the periodic table, elements, and what they are used for. Be careful. You might learn a little more about atomic radii, noble gases, or metalloids. A review of Periodic is on the way too.   http://traffic.libsyn.com/goforthandgame/2019_08_24_Paul_Salomon_final.mp3   The theme for Go Forth And Game is Countdown To Myocardial Infarction by Peter Gresser. Though it is in public domain we thank him for allowing us to use it. You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

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Camping Out – Ryan reviews Camp Pinetop


In this show Ryan gives us his impressions of Camp Pinetop from designer Steven B. Davies and published by Talon Strike Studios. It’s a good review and the game sounds like a winner. It hits Kickstarter on September 24. Be sure to check it out.

 

  http://traffic.libsyn.com/goforthandgame/2019_09_02_Pinetop_final.mp3  

 

The theme for Go Forth And Game is Countdown To Myocardial Infarction by Peter Gresser. Though it is in public domain we thank him for allowing us to use it.

You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

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Dice & Ink, Volume 1 – A Conversation With…Inkwell Games’ Odin Phong


This time Odin Phong is back to talk about his newest endeavor, Dice & Ink, volume 1. It’s an anthology book of roll and write games being published by his company, Inkwell Games. This cool book is loaded with 10 complete roll and writes ranging from solo games to co-op games. This is a pretty unique idea and Odin is super stoked about it. As you will hear in the show.

 

 

The book of games hit Kickstarter today. Go check it out right here.

You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

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Tom & Ryan Review Chocolatiers, Parks, and LOTS.


It’s review time. First Ryan will give us the lowdown on Chocolatiers from Daily Magic Games. I’ll talk about the beautiful hiking game, Parks from Keymaster Games. Lastly, Ryan will tell us about LOTS, a new game from Royal N. Games. These are fun games and we will give you some details.  

 

http://traffic.libsyn.com/goforthandgame/2019_08_12__Ryan_Sanders_chocolatiers_Lots_Parks_final.mp3  

 

You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

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Leveling Up – A Conversation With…Dan Letzring of Letiman Games


I’m talking to Dan Letzring of Letiman Games about their latest game, Adventure Tactics. Here’s some info about the game.

Adventure Tactics: Domianne’s Tower is an encounter-based, campaign-driven, cooperative deck-builder. Begin your journey as one of 5 Basic Classes and battle your way through a branching campaign where you choose your own path in an attempt to overthrow the evil Queen Domianne. With each encounter, you will level up and unlock over 15 Elite Classes, adding new actions, equipment, and abilities. Will your team find the right combination of Classes and powers in time to stop Queen Domianne? Let the adventure begin! The game is funded and has unlocked 3 stretch goals as of this posting.

 

 

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Rice is Nice – A Review of Seasons of Rice


Seasons of Rice

Designer: Corry Damey

Artist: Jerome Damey & Corry Damey

Publisher: Button Shy Games

Player count: 2

Ages: 8+

Play time: 15 – 30 minutes

Components: 18 double sided cards depicting an ancestor on one side and rice paddy landscape on the other, rules sheet, wallet

Theme: Players are rice farmers trying to build the best rice paddies.

Goal: Place cards connecting paths to make enclosed rice paddies. Enclosed paddies score based on the number of ‘squares’, indicated by thin furrows lines, inside their paddies as well as the number of farmers, houses, and water buffalo enclosed. Additionally, players score either throughout the game or at the end based on their ancestor’s special scoring condition.

Game play: Players draw two random cards from the shuffled deck. They choose one as their ancestor and place the other, field side up, as the first card in their landscape. The remainder of the cards are dealt evenly to each player. Players draft landscape cards in two phases. In the Wet Phase they will exchange card hands and choose 2 cards each turn one to add to their landscape and one added to a central row, which will be used in the second phase. Placement builds enclosed paddies. Enclosed paddies score immediately based of counting the ‘squares’ formed by the thin furrows within enclosed paddies. In the Dry Phase, players take turns drafting a card from the central row. When all the cards are placed into a landscape, end game scoring takes place. Players also score varying and increasing points for each farmer, house, and water buffalo within their enclosed paddies. Water buffaloes not enclosed count as a negative point each. Players with end game scoring ancestor scores accordingly. The player with the highest score wins.

My Thoughts:

Well, I’ll break the suspense. I like Seasons of Rice a lot. It is a spacial puzzling game. As such it has high replayability. The 18 different ancestors add a lot of variety. I enjoy these. I get a very Sprawlopolis feel from Seasons of Rice. Except in a two player, competitive game. It’s a worth cousin. That is a high complement from me. The game is easy to learn and plays very quickly once you know how to play. The game has good table presence. The completed landscapes look great and give you a feeling of accomplishment. Seasons of Rice has some suspense in that you know what cards are available after the first hand off. But you don’t know which will be available to you each turn. What cards will your opponent choose? What cards should you keep for landscape building and which one should you put out to the center? The strategy of the game lies here. And remembering to play to your ancestor’s special scoring is key. I recommend Seasons of Rice.

You should like Seasons of Rice if:

  • you like Sprawlopolis
  • you like puzzly games
  • spacial games
  • are gameschooling about asian cultures

https://boardgamegeek.com/boardgame/256705/seasons-rice on Boardgamegeek.com

Thank you to Button Shy Games for providing a review copy of the game.

The Most Anticipated Games of 2019, Part 2


  In this show Ryan and I take a look at games that are on the way in the second half of 2019. We talk upcoming Kickstarters, games hitting retail, and then we discuss the games we are most looking forward to seeing in the next few months. Continue reading “The Most Anticipated Games of 2019, Part 2”

Views From The Kids Table – Reviews of Haunt The House, Wreck Raiders, & Bugs on Rugs


Ryan and I have a great time talking about some games from one of our favorite publishers, Kids Table Board Games. Ryan revisits some of their early games then we jump in on the most recently released ones.

First is Haunt The House by Helaina and Josh Cappel.

Next Ryan covers Wreck Raiders.

Lastly Ryan talks about their latest, Bugs on Rugs.

The Kids Table Board Games website.

 

 

https://CasualGameRevolution.com/kickstarter

 

Ninja Camp Counselor – A Conversation With…Adam Daulton


I’m talking to game designer Adam Daulton this time. We discuss his published games, Ninja Camp from Action Phase and K’uh Nah from WizKids. We also talk about what he has in the queue.

Ninja Camp

K’uh Nah

 

 

You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

 

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Fancy Flower Fad – A Review of Tussie Mussie


This time Ryan and I are taking a look at, Tussie Mussie – the newest game from our friends at Button Shy Games. Tussie Mussie is the next game from designer Elizabeth Hargrave. It’s really cool game about a flower fad from the Victorian age. The game is currently on Kickstarter for only $13 including shipping. Have a listen then buy the game. Tussie Mussie Kickstarter

Button Shy Games    

 

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Painting For Food – A Conversation With … Starving Artists designer Mike Wokasch (with special guest Owen Wokasch)


We have the pleasure of talking with Starving Artists designer Mike Wokasch this time. The second edition is currently on Kickstarter and we talk to Mike about where the game came from, how it developed, and what is different in the new edition. And we discover that Ryan had a big hand in the first edition of the game. Bonus! We talk to game designer Owen Wokasch who designed Button Shy’s Potion Class and just happens to be Mike’s son. And the youngest designer ever on Go Forth And Game. It’s a long show but a very fun one. I hope you enjoy it.

You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

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Before The Con, part 2 – Playtesting With Daniel Solis


  In this second part of our Before The Con series, Daniel Solis, the designer of such hits as Junk Orbit, Kodama, and Athelion, talks about how he prepares and runs playtest sessions at conventions. There is a ton of valuable information for game designers here. And it’s a lot of fun.  

http://traffic.libsyn.com/goforthandgame/2019_04_16__Daniel_Solis_final.mp3    

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Go Meeple Reviews – Sunny Day, Crystallo, and Chai + some chat about gateway games


This show Ryan and I review three games. First, Ryan talks about Sunny Day from Ludicorn by designer Malu Palau. Next I cover Crystallo by Liberty Kifer and published by Light Heart Games. Then we discuss what we think comprises a gateway game. Lastly Ryan raves about Chai from Steeped Games designed by Dan & Connie Kazmaier. It’s a cool show with some interesting talk about gateway games.

Crystallo Kickstarter

Chai

Sunny Day

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Before The Con with Seth Jaffee of Tasty Minstrel Games


Welcome to our Before The Con series. In this series, we thought we would discuss topics of interest to game designers headed to a game convention. We will talk about prepping for the con, pitching to publishers, what to expect during and after the pitch meeting, and things like sell sheets and prototypes.

First up is Seth Jaffee. Seth is the gamegineer over at Tasty Minstrel Games. He meets with designers and evaluates their games for potential publication. He’s talking to me about what a game publisher might expect from a designer, how he handles pitches, and what happens after the pitch.

We hope you find it fun and informative.

Tasty Minstrel Games

 

Five In Six Reviews –


In this episode, recorded in March, Ryan attempts to give us 5 reviews in 6 minutes or under for each game. The games he is talking about are: Layers Cat Rescue Sonic The Hedgehog: Crash Course Less Taigo Can he do it? Tune in to find out. http://traffic.libsyn.com/goforthandgame/5_in_6_number_1_final.mp3 You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

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My Game Developer’s Work – A Conversation With…TC Petty III, part 1


This episode we are blessed to talk to the heavily credentialed TC Petty III. TC has a new gig as a game developer and he talks to us about what that is, what he does, and how it is different from game design. Continue reading “My Game Developer’s Work – A Conversation With…TC Petty III, part 1”

Space Princess, Dig It Up, 11:59, Brace For Impact – Reviews


Hey, listeners! Welcome. This time Ryan and I give you our thoughts on four games – Dig It Up, 11:59, Space Princess, and Brace For Impact. These are some pretty cool games and we hope you enjoy listening to what we think about them.

Dig It Up

Space Princess

Brace For Impact

11:59 Kickstarter  

 

 

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Whatever F.L.O.A.T.s Your Boat – A Conversation With…Daniel Grek of Concrete Canoe Games


We have Daniel Grek of Concrete Canoe Games with us in this episode. Daniel has some new games in the F.L.O.A.T. series so we talk about them. And some of his other games. Like Dirigible Disaster! We had a fun time and hope you will too.

F.L.O.A.T. Wave 1

Concrete Canoe Games

Wave 2 Kickstarter

Letiman Games Dirigible Disaster  

Letiman Games Dino Dude Ranch Hatchlings

 

http://traffic.libsyn.com/goforthandgame/2019_03_19_2concrete_canoe_wave_2_final.mp3  

 

You can find lots more interesting gaming content in our Archives and at The Inquisitive Meeple, our brother site.

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Floating on the Lotus Pond – Reviews of the Concrete Canoe Games F.L.O.A.T series Wave 2 & Thrive


We have reviews of four games this time – three from Concrete Canoe Games F.L.O.A.T. series and Adam’s Apple Games Thrive. Continue reading “Floating on the Lotus Pond – Reviews of the Concrete Canoe Games F.L.O.A.T series Wave 2 & Thrive”

A Conversation With…John Mietling of Portal Dragon Games


John Mietling of Portal Dragons Games joins us to talk about their games – Palm Island, Pick The Lock, Zephyr: Winds of Change, and their newest, Planetoid.

We also talk about unique boards, unique game mechanisms, and unique families. This is a cool show and we know you will find it interesting.

You can find Portal Dragon Games here.

The Planetoid KS is here.

 

 

You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

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Gartenbau and A Note For Murder – Reviews


In this show we give out thoughts about two games – Gartenbau by Fisher Heaton Games and A Note For Murder by Puzzling Pixel Games. We hope you enjoy the show.

You can find Gartenbau info here.

You can find A Note For Murder info here.    

http://traffic.libsyn.com/goforthandgame/2019_02_20_Gartenbrau_and_A_Note_For_Murder_final.mp3  

 

intro and outro music for The Go Forth And Game Podcast is Myocardial Infarction by Peter Gresser. It is in public domain and we appreciate being able to use it.

You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

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Diggin’ Some Dinos – A Conversation With…Thing12 Games


This time Sean Epperson of Thing12 Games joins me to talk about their company, their catalog, player interaction, and paleontology.

Continue reading “Diggin’ Some Dinos – A Conversation With…Thing12 Games”

Mandoo Games Reviews – Fantasy Defense, Spring Rally, Venture Angels, & Papering Duel


In this episode Ryan and I review four game from Korean publisher, Mandoo Games.

The games are:

Fantasy Defense – a tower/castle defense game for 1-2 players

Spring Rally – a trick taking racing game for families

Venture Angels – a Bruno Faidutti auction game with a twist

Papering Duel – an abstract card laying, X-in-a-row game

We have a lot to say about these games and we think you will find it interesting.

 

 

You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

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Palm Island & Ocean Crisis Reviews


Ryan and I talk about two games – Ocean Crisis from Shepard Kit Games and Palm Island from Portal Island. We like both of these games and give you the details about their game play. You’ll get our pros and cons and what we think about them.

Continue reading “Palm Island & Ocean Crisis Reviews”

The Roll & Write Revolution – A Conversation About Roll & Write Games with…Odin Phong and Benny Sperling


Our guests this time are Benny Sperling and Odin Phong. These guys are experts our topic this time – roll and write games. We talk about our thoughts on the current roll and write renaissance, some recommended roll and write games, and some things they are both working on in the area of roll and write games. It’s a fun show but be aware that there are some technical issues now and then. They don’t detract from the enjoyment of the show. It’s a fun, informative episode.  

 

 

You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

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A Walk in the PARKS – A Conversation With…Jennifer Graham-Macht of Keymaster Games


In this episode we talk to Jennifer Graham-Macht of Keymaster Game about their newest game, PARKS. Continue reading “A Walk in the PARKS – A Conversation With…Jennifer Graham-Macht of Keymaster Games”