The Big Answer


I'm relaunching The Big Question / The Big Answer feature on Go Forth And Game. In The Big Question / The Big Answer I ask designers and gamers a question related to gaming via Twitter, email, and other means. I then gather and compile the answers and will post them. This time I asked my … Continue reading The Big Answer

Chunkin’ Punkins – A Conversation With…Matt Riddle and Ben Pinchback (and some guy named Kirkman) about Legends of Sleepy Hollow


The Controlling Idea - This is the idea that you are designing for a certain player experience. What are you trying to achieve for the player? What experience do you want them to have? BEN - The experience is to bring the excitement of a campaign based adventure computer game to the tabletop. We really … Continue reading Chunkin’ Punkins – A Conversation With…Matt Riddle and Ben Pinchback (and some guy named Kirkman) about Legends of Sleepy Hollow