Welcome to our Before The Con series. In this series, we thought we would discuss topics of interest to game designers headed to a game convention. We will talk about prepping for the con, pitching to publishers, what to expect during and after the pitch meeting, and things like sell sheets and prototypes.
First up is Seth Jaffee. Seth is the gamegineer over at Tasty Minstrel Games. He meets with designers and evaluates their games for potential publication. He’s talking to me about what a game publisher might expect from a designer, how he handles pitches, and what happens after the pitch.
This time we have Joe Hopkins, the designer of Endangered, the newest game from Grand Gamers Guild. Joe talks about how Endangered grew and developed, how it plays, and the research he did for the game. He has some super interesting things to say and neat ideas. Endangered is a co-op where you are working to save an endangered species. It has some pretty cool mechanics and I’m really looking forward to seeing it. Endangered