In this second part of our Before The Con series, Daniel Solis, the designer of such hits as Junk Orbit, Kodama, and Athelion, talks about how he prepares and runs playtest sessions at conventions. There is a ton of valuable information for game designers here. And it’s a lot of fun.
http://traffic.libsyn.com/goforthandgame/2019_04_16__Daniel_Solis_final.mp3
You can find lots more interesting gaming content at The Inquisitive Meeple, our brother site.

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