Before The Con, part 2 – Playtesting With Daniel Solis

  In this second part of our Before The Con series, Daniel Solis, the designer of such hits as Junk Orbit, Kodama, and Athelion, talks about how he prepares and runs playtest sessions at conventions. There is a ton of valuable information for game designers here. And it’s a lot of fun.  

http://traffic.libsyn.com/goforthandgame/2019_04_16__Daniel_Solis_final.mp3    

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