Chunkin’ Punkins – A Conversation With…Matt Riddle and Ben Pinchback (and some guy named Kirkman) about Legends of Sleepy Hollow


The Controlling Idea - This is the idea that you are designing for a certain player experience. What are you trying to achieve for the player? What experience do you want them to have? BEN - The experience is to bring the excitement of a campaign based adventure computer game to the tabletop. We really [...]