Tag: degeneration mechanic

Game Design Update #1


I’ve picked ‘comatose’ back up. Going back over the last notes for the game reminded me of why I put it on the back burner. It needs goals. Player goals, character goals, and game goals. I need to answer a couple of questions. First, what do I want the game to do? I think I have a handle on that. Second, how does the game do that? The new Degeneration Mechanic speaks to that question some. Next, player goals and character goals are two different things. Don’t mix them up. I need to explain what the game is and how it does what it does.
More on the way…