I have the privalege of talking with Marc Specter this time. Marc is the force behind the Grand Gamers Guild, a small independent game publishing company. You may have heard of a couple of their games – The Artemis Project, Endeavor: Age of Sail, and Endangered. We’re here to talk about their most recent project, Gorinto. And we decided to talk about Endangered a bunch too.
Designed by Kevin Russ
Art by Katy Grierson, Katie Khau, Kevin Russ
Published by Weird Giraffee Games
Summary: Tumble Town is a town building, dice stacking game where players draft dice and use them to construct the buildings of their town.
Components: 100 dice in four different colors; 71 cards including building cards, horse cards, main street cards, reference; some tokens; a score pad; funded stretch goals
Gameplay: One their turn a player drafts a building card from an available grid of cards. Based on the row the card is chosen from, the player obtains a number of dice. They roll these dice and place them with the pips unchanged onto their storehouse card. Using the dice in their store house, the player physically builds the building on the chosen building card or one previously chosen. Each building has certain dice criteria to be built. The dice used must match these criteria. Each player goes through these steps on their turn. The game continues until two of the four dice pools are depleted. Scores are calculated from building points, special card features points, building height, and icons. Tumble Town plays in about an hour.
Gameschool-ability: The old west theme of Tumble Town makes it a good game to be used as part of a United States western expansion history study. Pattern recognition is a strong aspect of the game. Dice choice requires planning and forethought. Scoring requires addition of course.
Final Thoughts: We enjoyed Tumble Town. The physical aspect of the game stands out. Rolling dice then stacking them to build the town is a really cool idea. This also makes the game visually interesting. The components are top notch, even in the prototype we played. It requires some planning to score optimally and this requires a good memory. For me the best aspect of Tumble Town is its similarity to Homesteaders. Both games are town building games. Both require resource management. Both are engine builders. Tumble Town has an added aspect of the physicality and is a bit more visually interesting. All this together makes Tumble Town a winner for us.
Tumble Town has funded on Kickstarter and blown through most of the stretch goals. It is on KS for a few more days. Grab a copy while you can.
We want to thank Weird Giraffe Games for providing a review prototype for an honest review.
As always you can leave comments at firstname.lastname@example.org or @tomgurg or @inquiry_meeple or @gameschooling
Thanks for listening.
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