My Favorite RPG’s


I’m doing something a bit different. I want to get on a regular posting schedule. One way to do that is to re-post some popular articles from the past. Here is a post from two years ago.

6. Dogs In The Vineyard – I’ve played Dogs several times and it is pretty fun. You play a young Mormon lawman, one of God’s Watchdogs, in Deseret. You go from Dogs_in_the_Vineyard_cover_smalltown to town solving issues that range from domestic disputes to supernatural problems. It has an interesting conflict resolution system. It’s a poker / betting system using dice pools where those in the conflict set the stakes. It’s cool.

5. Psi-Run – I played an ashcan version of this and really liked it. I’ve since bought the published version. In Psi-Run players are amnesiacs who have powers. They have been held by some mysterious agency. They wake up after some sort of calamity that frees them. They are on the run from the agency but don’t know why or even who they are. Players fill out a player sheet that has questions that they will try to answer during the game. This hunt for answers to know who you are is what is cool about this game.

4. Cold City – This one is takes place in early post-WWII Berlin. The Allies have divided up the city. Players are members of a special unit that is hunting down the monsters and experiments left over from Nazi experiments. Each is a member of one of the Allied powers now controlling the city.

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3. Don’t Rest Your Head – DRYH is one of the most unique role playing games out there. And that’s saying a lot. I would do best to let the game’s website say it best – “Don’t Rest Your Head is a sleek, dangerous little game, where your players are all insomniac protagonists with superpowers, fighting — and using — exhaustion and madness to stay alive, and awake for just one more night, in a reality gone way wrong called the Mad City.” It has a very unique conflict / action system involving group dice pools and it is so very cool. This is one that I REALLY want to play more.

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2. FATE system – In second place is a system not a single game. FATE is a role playing engine involving dice d6’s with pluses, minuses, and blanks and Aspects. Characters don’t have attributes with certain strengths. They have Aspects. Aspects are descriptions of your character. Things like “Quick Draw” or “Dumb as a rock” or “Strong as an ox”. This Aspects give the character advantages in situations. But they can be used against them. FATE also has something called Fate Points. These are bonuses that players earn and can use to change the story. FATE games are very narrative driven and you always get good stories out of games. My three favorite settings for FATE are listed below.

  • Spirit of the Century – Spirit is a pulp lover’s heaven. Players are Centurions, people with special abilities or resources who are fighting for truth and justice. ‘Part of the setting is created in character generation; all characters have ten free-form aspects that have an effect on the game and on the world. Each sotc-220character gains two aspects from their background, two from what they did in the Great War, and a further two from the stories that would make up an imaginary novel about their life before the game started. They then get a further four aspects by guest starring in two of the other PCs’ novels for two aspects apiece.’ It is seeped in pulp atmosphere and is so very good.
  • Icons – This is the best superhero rpg I’ve played. It is very fun and really feels like you are playing a comic book.
  • The Day After Ragnorok – more pulpy goodness. This time it’s post-apocalyptic with a twist.”Mighty-thewed barbarians and grim mercenaries roam the desolate plains of Ohio. Giant snakes, and those who worship them, DAR_FATECore_Shopify_1_1024x1024prowl the ruins of St. Louis. Pirates battle the Japanese invaders in the South China Sea. Bold British agents, equipped with experimental bio-technology, thwart the insidious infiltration of Stalin’s humanzees. Sky-raiders strike from hidden bases in the Sahara, deros skulk in South American caverns, and the Texas Rangers fight electrical death worms to save Los Alamos.Kenneth Hite (Adventures into DarknessTrail of Cthulhu) presents a world of savage swords and rocket men, of were-serpents and war-apes, from Australia’s battered Empire to the proud city-state of Chicago.And across it all lies the trillion-ton corpse of the Midgard Serpent, killed by Truman’s atomic fire but still poisoning the Earth with every night that passes. Welcome to the world at the end of the world. Welcome to… THE DAY AFTER RAGNAROK.”
     My rpg group is currently in the midst of a campaign in this setting. It’s really, really good.

1. It’s a tie. Fiasco & Dread.

I can’t decide between these two. Each is SO VERY GOOD. And so different from each other. First is Fiasco.web_fiasco

Fiasco is a GM-less game by Jason Morningstar. Jason is a super fantastic designer who thinks outside the box. In Fiasco, players build relationships between each other using dice and playsets. Playsets are scenario suggestions and helps for building game. Fiasco is very open. Players can go where ever they and the game take them. This leads to some VERY interesting and often hilarious games. Fiasco is described as ‘making your own Cohen Brothers movie’.

Now Dread. The one with the Jenga tower. Yeah. It uses a Jenga tower for conflict resolution. Awesome. Dread is a horror role playing game. The GM gives the players questionnaires, set in scenarios, to answer about their characters. The answers inform the GM about those characters so that he can tailor the story to them. Scenarios range from Alien-like space horror to The Walking Dead types. Dread coverAnd anything a GM can think of. The game teaches the GM how to build scenarios and run them to great effect. Back to the Jenga tower and conflict resolution. When ever a character has a decision or a choice, he and the GM set the stakes and the player pulls a block. If the tower does not fall, the character succeeds. If it falls, the character is ‘written’ out of the game. Dread is the perfect horror rpg. Horror games should be filled with tension and, well, dread. The Jenga tower does this perfectly. This game is dripping with tension created by that tower. Dread games are nerve-wracking. It is so good.

That’s it – my top rpgs. I hope you will look into each of them. And tell me about your favorites below in the comments section.

Ant Quest – A Conversation With…Scott Almes, Part1


In this episode I chat with Scott Almes, the designer of the Tiny Epic series, Best Treehouse Ever, and a lot of other games. We talk about Scott’s newest games – Problem Picnic, Tiny Epic Quest, and Starfall. As well as some thoughts on game design. It is a fun interview and I hope you enjoy it.

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Tinkering Around – A Conversation With…Dan Letzring of Letiman Games


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Dan joins me for a second interview. We talk a lot about his game, Gageteers. There’s some discussion of Dino Dude Ranch, publishing with WinGo, and bees. It’s a fun interview that I hope you will enjoy. You can download it from iTunes (Go Forth And Game Podcast) or right here below. Please shoot me a tweet (@tomgurg) or email (goforthandgame@gmail.com) and tell me what you liked most.

The Controlling Idea – A Conversation With … Austin Smokowicz of Dr. Wictz Games


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In this episode I’m talking to Austin Smokowicz from Dr. Wictz Games. This episode is chocked full of game design philosophy and updates about what Austin and Aaron have going on. We discuss Cattle Car, Hoboken, Unpub, and Origins 2016. It’s a fun show. I hope you enjoy it.

Feel free to leave comments here or on Twitter – @tomgurg.

Thanks for listening.

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Hocus Focus… A Conversation With Grant Rodiek


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Hi everyone. I’m back. It has been a while. I apologize for that. It has been graduation time in my household – one daughter from UNC-CH and one from high school. So it has been very busy here. And no time to record. But that’s over now and I should be back on schedule in the next week or so.

This time out I have Grant Rodiek. Grant is the fantastic game designer of Hocus, Farmageddon, and Cry Havoc coming very soon from Portal Games. We talk about each of these games as well as Grant’s super website, Hyperbole Games. You can find out more about Hyperbole Games here. This is a fun and informative interview. I hope you like it. If so please leave a comment.

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