Rob has a new post called ‘How To Fail Well’. He talks about what to do when players fail a roll. There is a nod to stakes setting. And how you as GM should make the fail big so the players have something to do. Which is good. But then he talks about what if you can’t get that to work. What if there is nothing to do. Then do this:
“A failure is a success with an additional cost.”
He gives some examples of the above. This is good advice for GM’s and for any role player. Please go read it and use it.