Last night was game night at Hypermind. I haven’t been able to attend for the last two due to illness in the family so I was stoked. Chris, Kenny, and I had been discussing what to do and decided on Macao and playtesting our Fiasco playset. Well, Macao didn’t happen but there was still much fun. I got there about 7:15 and picked up a game of No Thanks! with Mark and David. This is a really fun game. Simple but brutal at times. I don’t remember who won but I happen to put together several runs over three hands.
Next up was Kingdoms. I own this one but haven’t played much due to the math involved. The kids haven’t been up to it until recently and I just haven’t taken it out to play. Anyway, it was a four player game with me, Chris, Graham, and Chip. Kingdoms is a fun game that appears simple but has some good strategy. I missed a couple of good moves early on but still managed not to come in last thanks to a good last round.
We played Through The Desert next . I had never played this and it took a while for me to realize some things. I lost but it was fun and I believe the kids would like this.
Kenny was still involved in an epic Agricola game so we hauled out No Thanks! again. I got a lot of ribbing for taking so many cards but managed to put together 2 runs in the first hand and an eight card run in the last hand for only 7 points. Chip ended up edging out Keith. I came in third.
Kenny finally finished his Agricola game so it was time for some Fiasco. We have been building a playset sparked by an idea from RPG-Or-Die-Con!. It gelled into Action News 6! – a local newscast. We had the playset finished and wanted to run it through some real testing. Keith joined us for the testing. He was a real asset, having outside eyes on it. All in all it went well. It was a blast as Fiasco tends to be. The playset was pretty solid but we identified some places that needed elimination or tweating. Chris is updating and we will then need a full blown playtest.
One response to “No Thanks For The Kingdom Fiascos”
Yeah, I really hate that we couldn’t fit in a game of Macao last night, but we’ve been waiting to do some face-to-face playtesting of the Action 6 News playset for a few weeks.
Overall, I think that it went really well. Like you said, Keith’s input was extremely valuable, and I think that most of it is in good shape. Unfortunately, I was extremely tired by the time we really got started with Fiasco, and I felt a little extra slow and dense in picking up and processing things.
But then again, the whole evening was a little wonky for me. Game night is never *bad*, but it is usually a lot better than it was last night…