Tag Archives: MACE

MACE part 3 – Boardgames and Savage Saturday Night


So after Fiasco Chris and I headed over to the boardgame room to play some games.  Chris had brought several games with him.  While we were deciding what to play, one of Chris’ friends showed up.  Jim also had some games. One of them was Alhambra which neither Chris nor I had played.  Alhambra is a tile laying game about building the best, most luxurious palace.  You buy tiles to put together your gardens and rooms in place.  Points come from most tiles of the same color, longest outer wall, and points on the tiles themselves.  Chris won if I remember correctly.  Alhambra is a fun and thinky game.  We both decided that it is on our buy list.

Next we decided to play Death Angel, The Space Hulk card game.  This was a fun quick game of space marines versus genestealers.  And it’s cooperative.  This went well for us.  We won with just a

hair’s breath to spare. 

By now it was time for me to head out for Savage Saturday Night and some Shiantar action.

Savage Saturday Night (SSN) started last year at MACE.  Savage Saturday Night is a Savage Worlds event.  Lots of different Savage Worlds games run at the same time in one room.   It was bigger this year.  I think there were about 12 Savage Worlds games going on at once.  This year I signed up for Sean Patrick Fannon’s Shaintar: Immortal Legends game.  Shaintar is the Savage Worlds high fantasy setting.  I got there a bit late.  To my surprise there were 11 other players plus Sean.  I had been told that Sean likes to GM large games but wasn’t ready for this.  So I sat down, got passed a couple of pre-gens to choose from, and away we went.  My character was basically Legolas – elven archer extraordinaire.  The game was a continuation from an earlier game.  So some of the players had gelled pretty well already.  I was lucky enough to be sitting next to Sean’s wife (whose name I have forgotten).  She helped re-acquaint me with the system.  I also announced that at midnight everyone should tell me Happy Birthday.  Sean then gave me a birthday present – a golden bennie.   He explained that spending  the golden bennie would allow something that I wanted to happen to happen, if at all possible.  Very cool.

We were playing a group ‘like the Texas Rangers’ (not the baseball team the lawmen).  The first encounter was on a ship headed to find a magical rock.  As the moon appeared we found out that some of the crew were werewolves.  The ogre in our group immediately swiped at one in the rigging causing him to drop to the deck, right in front of me and the priestess played by Sean’s wife.  Fortunately (kind of) Ogre’s momentum carried him onto the deck too.  He landed between my guy and the werewolf.  And Ogre’s attack was gone.  The priestess was prepping a spell but I had initiative.  So Tok (my guy) climbed up Ogre’s back, jumped off of his shoulder, flipped in the air, and nearly decapitated the werewolf with my two swords.  Very cool.  I got some high fives for that.  And that set the stage for Tok.  He assisted in killing one of the other werewolves too.  We landed on an island and were greeted by a lot of undead of various forms.  I was near the end of the initiative line so I waited and watched as Tok’s comrades took out the bad guys.  Ogre was awesome.  The guy playing him was really good, playing in character, which was a lot of fun.  A couple of bone lords showed up and things started to look bad for us.  But Tok’s turn came up.  He was still in the rowboat.  He drew back his bow and landed a head shot on one of the bone lords, piercing his eye socket, killing him.  Ogre and a couple of the others took out the other one.

We ended up at some ruins where a troll and hobgoblin were asleep in a hut.  Our captain sent Tok and two others out to scout out the situation.  We discovered some ninja elves guarding the ruins.  I stayed put while the rest of the group, in two parties, engaged the ninjas and the troll and hobgoblin.  The priestess blasted a magic user that popped up and the rest of group one knocked out most of the ninjas.  Ogre and party 2 attacked the hut with the troll and hobgoblin.  Ogre actually jumped on the hut, collapsing it on top of the bad guys.  By this time some dudes had showed up in the ruins a bit away. Along with… a giant werewolf.  The werewolf swiftly attacked Ogre’s group.   One of them turned out to be a vampire who attacked me and a crocodile guy on my team after I got another good shot on the necromancer.  As the vampire went by Tok, Tok (who had no attack) tripped the vampire.  He was not expecting this.  He face planted and slid up to the feet of the crocodile guy.  Who promptly whacked him enough to allow the priestess to finish him off with her special wood staff.

Ogre and the others had pretty much dispatched the troll but the hobgoblin was giving them problems.  Then the werewolf showed up.  They were doing pretty good against it though.  All the while the necromancer was in the process of casting some spell.  I decided that he was the big threat and set about figuring out how to do him some damage.  I decided that I would once again try for a called shot.  I rolled to hit and did hit.  I then spent my golden bennie.  And this is what I wanted to happen.  As the necromancer weaved his spell Tok’s arrow would pin his hands to his chest and pierce his wicked heart.  Cool idea I thought.  But it gets better.  Sean took my idea and made it awesome.  He described the scene.  ‘You draw your everwood bow, thinking about how much evil this creature and his like must have caused, how many had lost their lives, how many had had their rest in death disturbed by him.  As you think on this, the magic of the bow grows and engulfs the arrow, changing it to everwood and the head to silver.  And as you focus on the evil sorcerer you see a shimmering form behind him.  You realize that it is a ghostly unicorn, the spirit of Shaintar itself.  You let loose your arrow.  It flies true and hits the necromancer in the chest, pinning his hands and piercing his evil heart.  At the same time you see the unicorn drive his horn into the evil creature.  The necromancer explodes a blast of magic, incinerating his attendants.  You have vanquished your foe.  Happy birthday.’

Everyone cheered.  It was pretty awesome.  Sean then did something I had not seen.  We voted for MVP – most valuable player.  We all wrote down the names of the three characters that we thought contributed the most to the experience of the game.  I voted for Ogre, the guy playing him was pretty awesome.  I voted for Sean’s wife for helping me so much.  I voted for me as I thought I did pretty good.   Ogre won as expected.  He got a PDF package of stuff from Onebookshelf.com.   And I won second and got a dice bag and some stones from Beautiful Brains.  It was fun.

That pretty much concludes MACE for me.  It was a blast.  Can’t wait until next year.

 

 

MACE part 2 – Fiasco


Ok, Saturday morning didn’t have any actual gaming.  I had left it open in hope that Chris and I could get a couple of games in before my 1:30 rpg.  So on to that.

1:30pm – Fiasco with Jason Morningstar.

This was the first game I signed up for when I registered.  I saw that Jason was facilitating a Fiasco and I really wanted to see how he played the game.  I was not disappointed.  And as a bonus, Chris had been able to sign up that morning.  The players were Jason, Chris, Steve Long and Darren Watts from HERO Games (see part 1), and myself.  Jason had most of the playsets available and we decided on Los Angeles 1936 – crime noir.

I was playing Harry Devereaux, a semi-dubious insurance agent.  I was in a frozen marriage with Janine, played by Jason.  Steve was Sergeant Phil Resnick, a crooked cop under Janine’s thumb.  Darren played Lola LaMontagne, Resnick’s daugher in law and the sultry singer at The Eiffel Tower Club.  And Chris played Lenny Leslie, retired cop now owner of The Eiffel Tower Club.  The game started with Janine and Sergeant Phil and we found out that Phil and Janine had known each other in high school.  Janine had something on Phil and was using him to do her dirty work.  Lola and Lenny had a scene in her dressing room next.  Then Harry got a visit from Lenny.  Seems Lenny had come into possession of some evidence that Harry had a local motel burned down for the insurance money.  Lenny forced Harry (not that difficult a job) to upping the insurance policy on The Eiffel Tower Club to ONE MILLION DOLLARS.  We found out just how frozen Harry and Janine’s marriage was next.  The game continued with Harry becoming the punching bag of the story.  He fell for Lola and she kind of for him at first.  Then Janine appeared at their date at The Brown Derby with some pictures of Lola and Harry in the throes of passion.  Harry blew up at Janine and her hypocrisy.  Seems Janine had her own affairs over the years that Harry had turned a blind eye to until now.  Janine was very rich by the way.  Harry stormed out.  Lola slipped out, highly embarrassed.  Later she and Janine had a little talk where we learned that Lola was a lot like Janine.  She was manipulative and willing to do almost anything to get her singing career launched.  One of those things being letting Harry be her sugar daddy.  Janine didn’t let her off the hook and told her to stay away from Harry.  But Janine did find that she liked Lola and said she would help her.  Though her kind of help Lola didn’t realize she didn’t want.  Meanwhile, Lenny has had a change of heart.  Lola reminds him of his true love, the one that he corrupted, who became a tarnished flower.  Who happened to be Janine Devereaux.  Anyway, Harry gets another visit from Lenny.  Lenny has Harry change the policy to make Lola the beneficiary.  Meanwhile, Janine wants Phil to torch The Eiffel Tower Club.  Phil is not too thrilled but has his own ideas about this.  He pays Harry a visit.  Phil wants Harry to change the beneficiary on The Eiffel Tower Club to … Lola.  Harry is happy to comply, since he has already done so.  Well, Harry returns home to find Janine waiting for him, drunk and packing a .22 rifle.  She shoots him after letting him know that Lola and her club will be gone soon.  Fortunately for Harry, Janine is a poor shot and even more so full of booze.  He rushes  to the club with a bleeding wound.  While all this was going on, Phil’s son shows up at the club with the photos of Lola and Harry.  He confronts her and she tells him that he’s a loser and to get lost.  Lenny interrupts this domestic scene right before Bill (the son) whacks Lola.  While all this is happening, Phil shows up, locks the club doors from the outside.  He sets the place on fire and walks around to the back of the club.  Harry shows up at the front to hear Lola screaming as the flames engulf the place.  He runs around the back to see Phil.  He begs Phil to help him get the doors open.  Phil answers by shooting him point-blank.  Harry falls and dies in the alley.  Phil puts a bullet through Harry’s head just to be sure.  But Phil’s plans get sacked because somehow Lola escapes and Phil gets tagged for Harry’s murder.  Lola gets the money and her career.  Oh, we forgot about Janine.  Janine, burned out, turns the gun on herself and ends it.

It was a really fun game.  The players were top-notch and kept things interesting.  Steve was great.  His corrupt cop was nearly perfect.  He was imaginative and fun.  Darren’s Lola was spot on.  Her turn was really neat.  And Darren had some real rpg chops.  Chris was fun as always.  He played Lenny with a gravelly voice and gesturing with his hand as if always holding a cigar.  He too is a good role player.  I felt like I was the weak link.  I didn’t get my character in hand for several scenes.  It wasn’t until the scene with Phil that I figured out just who Harry was.  After that I felt pretty good about how I played.  It was really good to see Jason run the game.  I needed to see how it is done.

Next time, Shaintar with Sean Patrick Fannon

MACE 2010 Part 1


It’s been a full week since returning home from MACE 2010.  While it didn’t go as expected, I had a blast when I was actually there.  Here’s the recap.

I was signed up to play in two games on Friday.  The earlier one was a Spirit of the Century game and the second a Savage Worlds game.  I like Spirit of the Century (SOTC) a lot.  I’m a fan of pulp and really get to work that with SOTC.  And it was with a GM that I had gamed with before so I had a comfort level there.  The Savage Worlds (SW) game was with Clint Black, the Savage Worlds brand manager for Pinnacle.  I was really looking forward to this because he is supposed to run a fun, fun game.  And I needed more experience with each of these systems.

But due to some family scheduling snafus I had to miss them both.  I emailed Clint to let him know I was not going to be there.  I didn’t have a way to contact the other GM.  I was sad but ok with that.  I still had Saturday and Sunday.  So on to Saturday.

As a result of not being there Friday night, I arrived late on Saturday morning.  I just missed getting in a game of Macao with Chris and a couple of other guys.  So I wandered down to the dealer room to meet Jodi Black of Beautiful Brains Books and Games.   I have gotten to know Jodi since our interview and was looking forward to talking to her in person.  Jodi was a charming in person as by email.  The con was going well for the store so far and I helped by buying a Savage Worlds Explorers Edition (finally).  As I was leaving her husband Clint (same as above) came by.  I talked to him a while, apologizing for dropping the Friday night game and finding out that I didn’t miss a whole lot.  We talked about MACE West: Cudgel, a new con that he and others are trying to get started in Hickory, NC in March 2011.  I told him I would certainly be there.  I left to wander around a bit.

I did a lot of wandering around at this point.  I was kind of out of sorts about missing things already so nothing seemed to satisfy me.  So I basically wasted an hour and a half.  In retrospect I should have sat down to at least demo some games.  At 11 the Pros Panel started so I decided to go to that.

The Pros Panel – This is a time for fans and pros in the gaming industry to meet and talk.  Attending pros were Darren Watts of HERO Games and Indie Press Revolution (president) and Steve Long also from HERO Games and IPR.  Steve has been in gaming as an rpg writer for a long time.  Peter Schweighhofer of Griffon Publishing, a small rpg publisher.  His Pulp Egypt is an interesting setting.  Lew Pulsipher, Pulsipher Game, a designer and publisher of board and card games, was the only board game pro there.  Clint Black, brand manager of Savage Worlds, moderated the panel.  Sean Patrick Fannon,  creator of Shaintar: Immortal Legends and from Reality Blurs and OneBookShelf/DriveThruRPG.com, arrived late.  Lastly was Greg Porter, an independent designer who had worked with HERO at some point.  On the Fans side – me and three others.  One guy was just there to listen and he didn’t contribute much.  But the other two people, Brian and his fiance?, were there with a mission.  Brian is a fledgling rpg designer and had a ton of questions.  His questions drove most of the discussion.  And it was a discussion of the industry, publishing, lots of talk about licensed material (DragonBall in particular), POD publishing, legal issues, industry growth, and the translation/overseas market.

A lot of the discussion centered on licensed properties.  Brian’s rpg was built around Dragonball Z.  Though he didn’t use any of the character names some of the classes and other terminology.  He wanted to know if he could continue to use these.  The answer was no, not if you don’t want to get sued or have to at least stop publishing the game.  They said it is best if he could pull what it was about Dragonball out and morph that into something that was wholly his creation.   The conversation turned to publishing in languages other than English.  This conversation was, I thought, very positive for Brian’s girlfriend(?) who is a linguistics major and has done a bit of translating work.  The pros said the market is ripe for bringing in games from other countries if the translations are well done.  And that the overseas market is a good one to go after if you can do accurate translations/conversions.  I got the impression that she could jump in right now and start making a name or at least get some work pretty quick.

The topic turned to pdf’s.  SPFannon had a great deal to say on this subject, having his hand on the pulse of the industry regarding electronic media/distribution.  PDF sales have increase dramatically in recent years.  He feels that this is in part because many people are electronic media based, the industry has embraced the technology, and pdf’s are cheaper.  This allows people to buy a wider spread of games than they would if they had to buy the printed material.  He mentioned the reemergence of the old rpgs in pdf form.  We now have access to games that we would never thought we could get our hands on thanks to the electronic format.  ‘PDF’s are re-invigorating the industry’ was his take home message.  This feeling was echoed by all the pros there.  SPFannon also mentioned that OneBookShelf.com will be introducing POD (print on demand) next year.  This means that if you want a printed copy of a game you can order it from them.  Your copy will be printed, for you, and sent to you.  No more printing 2000 books and hoping they will sell.  Books will be printed on an as needed basis.  This will be huge in my opinion.

Jodi joined us at some point in here.  She contributed her perspective as a business person.  She told Brian that he has to approach publishing as a business.  He needs to get some ‘how to run a business’ classes under his belt.  And possibly find someone who knows and likes doing the business part to come in with him.  SPFannon echoed this and said that he is considering this himself.  The HERO guys reenforced Jodi’s suggestions.

Other topics covered were Public Domain properties.  It was suggested to Brian that he might consider using public domain material for his revamped game or for his zombie game.  There was good discussion around public domain and characters that are up for use.

I wanted to revisit the POD discussion and get Lew’s take on it as a boardgame publisher.  He said that there were some publishers/manufacturers that were going this route in a way.  The Game Crafter in particular was one he mentioned.  But he didn’t see POD working for boardgames until 3D POD was possible and not cost prohibitive.

I then asked if Kickstarter was going to impact the industry.  I got some raised eyebrows at this as several of the pros had not heard of it.  Darren and Steve thought that it could be viable but it was too early to tell.  That was the consensus.  SPFannon was very interested in Kickstarter as was Lew if I remember correctly.

That was pretty much it for the panel.  It was very interesting and I was glad to be there.

That concludes part 1.  Come back soon for part 2 – MACE: The Gaming

MACE 2010 Report is coming


I’ll have a report on this year’s MACE convention posted in the next few days. It was fun. To see me in gaming actions check out the latest GamerChris.

An Interview with Jodi Black of Beautiful Brains Books and Games


This week we have Jodi Black of Beautiful Brains Books and Games, a new online game store. Jodi is also, I found out, an editor of award winning RPG’s. I met Jodi last year at MACE and found her to be charming and fun. So when I found out she had opened an online store I thought it was a good opportunity to interview her about it.

Tom: So Jodi, tell us about yourself and your store.

Jodi: I’ve been an RPG editor for the past 5 years (building on my experience as a grant writer) and when the recession hit, I looked around for another way to bring in some income for the family. It’s not a huge leap to consider selling the books I’ve worked on as an editor! Thus Beautiful Brains Books and Games was born. The store is online- and convention-only, which allows me to do everything I love: be home for my kids and go to tons of cons. . The concept for my store is to be a “FLGS (Friendly Local Gaming Store)… Online.” At the cons or online, I like to listen to gamers talk about games they love to play or would like to try out and why. I love trying to help my customers pick out new products that they might not have heard of. It helps that I know a lot of details on the books I’ve edited, and on the ones I carry bit did not edit, I carry them because they fascinate me. I’ve been an RPG gamer for about 15 years so I am familiar with the industry, too.

Tom: I was not aware that you were an editor. That’s very cool. I haven’t heard of a ‘convention only’ store. That’s interesting. I think your focus on the customer is awesome.

Jodi (blushing): Well, thanks! I do love meeting gamers, so it’s only natural to offer them what I’d want for myself. I’ve edited for Pinnacle Entertainment Group, Reality Blurs, 12 to Midnight, and Exile Game Studios, and there is a new Indie group that has me on task for their first book which I should receive any day now. I love it. I’ve always been a grammar Nazi, and I clean up the errors spellcheck can’t flag. I’m also rather good at helping to organize and balance the flow of the book. Rules are not my strong point, but I figure if I can help a publisher clarify the rules so even I understand them, then they’re clear for everyone else too. 

Tom: What is the most important thing you believe a retailer can do to encourage or serve their customers?

Jodi: I think customers value cost, honesty, integrity, going above and beyond on the customer service, and a selection geared toward their tastes. A lot of gamers that are loyal to a retailer expect a discount on the items they purchase, especially considering we can all go to Amazon and get it practically 50% off. I offer a flat 10% discount and also have a “Minions Loyalty Program” that is based on lifetime sales.

Honesty, Integrity, and Customer Service are all aspects of this industry that are different from most. You sort of expect your bank to screw you on the fees every once in a while; but if a game retailer messes up once they are not easily forgiven. So it’s important to follow through on what you say you’ll do as a retailer. I pride myself on doing that. In fact, I messed up with my first credit card sale and still have a note on his file that I owe him $1.05! I’ve sent him an email about it and plan to make good on that the next convention I see him.

Selection is the key point that sets me apart from other retailers. There are so many facets to gamerdom that it’s just impossible to carry everything in a storefront. I’ve been fortunate to make good friends who own game stores, and some of them admit that it’s too risky to stock niche products like “indie” RPGs. Beautiful Brains is just RPGs, just the “indie” systems I have found and like, and just convention and online communities. For some businesses this is profit suicide, but I’d rather focus on just one thing and do it well before branching out. Besides, my market research supports my theory so far. 

One last thing a lot of gamers expect from a retailer is the ability to connect to other gamers. Most storefronts do a fantastic job of this by scheduling tournaments and providing game play space in their precious square footage (you have no idea how expensive it is to maintain game space!). Ideally the people playing games there are loyal to the retailer, but it’s a gamble. Some gamers don’t have as much time to spend every week in the game store. I personally have set foot in a game store less than once a month since we had kids. I think this is why conventions have become increasingly popular. It’s a weekend away—a vacation from the real world—to focus on gaming and meet other people who enjoy the same games you do. It’s also a hard balance for the storefront retailer to maintain, between which employees will go to the convention and who will mind the store, and what to bring to sell… which is why I focus on just the conventions. I have big plans for my website to encourage the sort of community you typically find at conventions, and to begin with I have the forums. There is more coming… big plans… really cool awesome plans… but that’s all I can say for now!

Tom: I’m intrigued! I can’t wait to see what you have in store. Ha! What is one thing you would like to see game companies do to support you better?

Jodi: Well, I certainly appreciate it when they promote me as a retailer of their products to their customers, like Third Eye Games has done. Most of them already offer discounts and freebies to promote their products, so all I have to do is be creative about what to ask for, and just ask. Trust me, they’d much rather I sell their products than them keep up with it! I really can’t suggest much here that they aren’t already doing.

Tom: What sort of discounts or special programs do you offer?

Jodi: I offer a 10% discount using the coupon code “ILoveBrains” on all my products, including preorders and new releases. I also have a Minions Loyalty Program that gives you a lifetime discount; 15% off after $200 in sales and 20% off after $500. I also run some specials at conventions. When we kicked off the website at GenCon this year I gave a 20% discount!

I also bring some products to conventions that I don’t sell online, things like closeout deals I’ve gotten from the distributor. Another reason to buy at the convention is no shipping.  But most people are just happy to have the chance to peruse a game their FLGS might not carry.

I try to sponsor an event that lets people play the games I carry, such as Savage Saturday Night at MACE. I’m bringing in pizza and sodas for the GMs an hour before the game time starts so they have time to eat dinner and set up. I do something extra for my volunteers, too, but what those volunteers are doing and what their rewards are vary from event to event.

I also have some plans in the works to make my website a destination and resource for RPG gamers, but I know better than to spill something before the details are worked out. “Like” Beautiful Brains (the store) on Facebook to get the latest updates, or subscribe to my blog at the website.

Tom: Your discounts seem in line with the rest of the world. I like that you are bringing even greater discounts to the cons. That makes an impression with people. When I go to a con, I want to get a deal. That’s part of the con experience. Offering items that other FLGS may not carry is golden. I’m big into indie RPG’s. Neither of my FLGS’s stock any of them so I have to order online for the most part. I’ve had success at cons finding those games also. I attend MACE. I love it. It is, as you said, ‘a vacation from the world.’ And it is usually around my birthday so it’s my present to me. It’s actually on my birthday this year by the way. So tell me Happy Birthday when you see me. I really like that Beautiful Brains is sponsoring Savage Saturday Night. That is a great event and Pinnacle does a fantastic job with that. I will be there. I will definitely be on FBook. I have this question hanging out there. You mentioned the economic situation. Why open a store now?

Jodi: Times are tough, make no bones about it. We’ve had to make a few sacrifices in our family and dig into the savings plan, but I feel pretty strongly that what I’m offering is serving a need RPG gamers have. To test the idea, I won a grant to take the FastTrac New Venture class sponsored by the Kauffman Foundation for Entrepreneurs. I also worked with my alma mater, Lenoir-Rhyne University, to conduct a market research study. Feedback from both sources convinced me to NOT open a storefront. That was a sobering thought, because what gamer doesn’t envision owning a store full of the games they love and getting to game as much as they want? But the startup costs and overhead are just too high. Research shows people are scaling back on the nonessentials like dining out and going to movies, but still make room for their hobbies. Besides, just one $40 RPG book can provide literally hundreds of hours of entertainment with family and friends, so it’s a wise investment.

And of course, no one else in my area was taking RPGs to conventions to sell. The success of my booths at conventions in the Southeast convinced me that investing in a good website was the next step. Now the combo of convention and online sales should support me enough to keep me employed full time. And that was the goal, after all. I also employ contract employees to help with the booth and events so the grant folks are happy that I’m spurring the economy.

Tom: I admire you for doing the research. This seems like a well-informed decision. You are right. Cutbacks are a way of life now. I went from a game a month to one a quarter. Your point that RPG’s (and games in general) are a good investment is spot on. Did you get any help or advice from other store owners? If so what kind of help?

Jodi: You wouldn’t believe how helpful the storefront owners were! They gave me breakdowns on their budgets, startup costs, benefits, stocking choices, hours, pay, vacation time… I was blown away by how friendly and helpful they were. I would just like to say for the record: Please support your FLGS. It’s tough to offer that space for gamers to meet in. But if you’re not happy with your FLGS, please consider Beautiful Brains Books and Games.

Tom: In your opinion, what makes a good player?

Jodi: I’d rather see people try gaming without worrying if they’ll be good at it or not. A lot of people I know who won’t try it do so on the basis of “I’m not good at math” or “I’m not smart enough.”

If a First Grader can do it, an adult can! But once you decide to be a gamer, there are a few things that make it a lot more fun for the other gamers and the GM (so I guess those are skills to strive for to be a good player). First, of course, are a good imagination and people skills. Players need to be able to visualize the scene in their mind’s eye since the point of a pen-and-paper RPG is there’s little to help with that at the table. People skills are also important, or else the social nicety such as letting each person have a turn to speak disallows others to play. Problem-solving skills and the ability to understand the rule set are secondary since the more you play, the better you get. Finally, a little acting ability and descriptive speech patterns really make for memorable characters. It’s one thing to say “I hit with my sword” versus “I charge at my foe—AyYah!—and swing my sword at his crotch.” As for math and reading comprehension, playing also increases those skills. Some games involve less math than others, and pretty much a First Grade reading level will, given time, let you work out the rules to play (GMs need to comprehend a lot more). This is why I love promoting RPGs to my kids’ friends and teachers!

Tom: What games are you playing?

Jodi: Not enough.  Our gaming group is currently finishing up a Savage Worlds campaign using the RunePunk setting and Plot Point campaign, although since I edited that book, our GM has changed the Plot Points a tad. We also get together with gaming friends that have moved away about twice a year to play everything from 4E to M&M, but we gravitate toward Savage Worlds games. At home my eldest runs a Faery’s Tale game when she can, and Clint runs a Dragon Age RPG game when he can. I have run a Savage Worlds “Leverage” game for my kids and 2 neighborhood boys a couple of times, once co-GMing with one of the boys who took the crew to the Moon! We keep trying to institute a weekly game night and failing, but the dream is still there.

Tom: You mention your kids a lot. I think that is so awesome. My kids and I game at least once a week, board games right now. But it is such a cool thing to share with them. I know that one of your children is an excellent GM. Would you mind telling us a bit about them and your family gaming life?

Jodi: Well, we are your typical busy family (or maybe busier than some, only I would be this crazy). It seems every day after school we’re running to some dance or music lesson or church or school activity! My eldest also has the acting bug hard, so we do shows with the local community theatre every time they’ll let us. I think this outgoing creativity helps her as a GM. My youngest is very creative, too, but in a subtler way. This past year we have seen increased use of the “hand puppets.” She uses her middle finger as a head and the four other fingers as legs. The little hand puppets go on lots of adventures, flying, sliding down banisters, picking things up… It’s very hard to make them put away the hand puppets since they’re attached!

Even though we only find time to game when we’re camping or when we put it on the calendar a week in advance, we talk about it literally every day. It helps that both Clint and I are busy in the industry, so it’s just us talking about our work day at dinner. And it’s not uncommon for my kids to say “Critical!” when I score a sweet parking space, so the jargon is part of our lives. The day after we’ve been gaming with our friends (which is about once a month) they want to know the story of what happened in game.

In the latest Faery’s Tale game, we switched around the types of characters, so that my youngest was played a Brownie instead of me, I played a warrior Sprite instead of her, and Clint played a Pixie instead of a Pooka. I can’t spill the beans on what happened, though, since she’s using that scenario for her con game at HickoryCon, and maybe MACE. 

There are so many games and so little time! We do have a good number of board games, but if we’re going to clean the table off, we might as well really GAME.  I think the last board game we played was Scrabble. Or Gloom; we love Gloom.

Tom: Anything else you would like to tell everyone?

Jodi: Something people find interesting is how I got into RPGs. I have a reputation for being something of a ditz, and it must be so since I loved watching the D&D cartoons in the 80s, but never clued into the idea that it was a game you could play! I was in college when I finally convinced the guys in my Lutheran Student Movement group to let me play a D&D game with them, and I loved it so much that I told everyone I met about it. My Grand Big Sis in my sorority (well, fraternity, actually) heard me and invited me to join her group in GURPS. I met my husband in that group and we are still gaming as a group today, 15 years later! We haven’t played GURPS in a while, but it still holds a special place in my gaming history.

Tom: Any links you would like people to visit?

Jodi: Well, visit my store, Beautiful Brains Books and Games and let me know what you think. I’m very open to creative constructive criticism. Also on my forums is a thread of research supporting the positive impact reading and playing games has on brains young and old. Check them out! I also try to keep up on the forums offered by the publishers I carry, so look for “Muse” there. 

Jodi: Thank you, Tom, for giving me the chance to talk about why I started an online-and convention-based game store. I think a lot of gamers think about opening a store, but not many do the research to think it through. I did my homework, took almost a year to study it, started small, and have big dreams. I think RPG gamers will enjoy the books I carry, and I hope they’ll make plans to check me out at the booth in the upcoming conventions. I’ll be at Con on the Cob in Hudson, OH Oct. 14-17 and MACE in High Point, NC Nov. 12-14. See you there, and Use Your Beautiful Brain!

Tom: Thank you for this excellent interview Jodi. It was a real pleasure ‘talking’ to you and learning about Beautiful Brains Books and Games. And about you. I’ll definitely see you at MACE both at your booth and perhaps at Savage Saturday Night.

Please visit Beautiful Brains Books and Games. Check out their FaceBook page. Sign up for the forums and have some interesting discussions with Jodi and the gang.  And leave your Feedback right here.

The Game’s The Thing is Back!


Ron & Veronica are podcasting once again after a break. And I for one am very glad.

They go over what’s been happening since their last show.  Veronica announces that she has joined the Pulp Gamer crew.  Hooray!  Ron is now blogging regularly on gaming, of course.  Please check him out here.  This is a good place to talk about gaming theory and other cool things like that.  The show went into some of the games they have been playing like their Burning Empires campaign with Tucson’s greatest GM – Jason.  Ron talks about the Cortex system here and in his blog.  The new rpg Dragon Age is discussed.  They talk some more about MACE and their Fairy’s Tale Deluxe game with the 9 year girl as the GM.  Finally there is an excellent interview with MACE’s organizers.  Please head over there and give it a listen.

Go Forth and Game.

tomg

A Good MACE Roundup at GamerChris


GamerChris has a very good overview of his experiences at MACE’09.   I meet Chris in person for the first time at the con.  We even played PTA together.  He’s a great guy, lives not too far away, and I hope I am able to game some more with him soon.  He has an excellent gaming blog.  Check it out.

Feedback on Pulp Gamer Out of Character – Elder Pronunciation Gods


I’m catching up on my podcast listening. I always check to see if there is a new Pulp Gamer episode of any kind first. And sure enough there was a new Out Of Character. In fact there are two. This is feedback on the first – Elder Pronunciation Gods.
The first thing to mention is Ron Blessing is back. This is a good thing. Ron brings good insight as a gamer and retailer to the program.
The first topic covered was Jess Hartley’s new book, Conventions for the Aspiring Game Professional.  For those who are aspiring game professionals, this book sounds like a must have.  Jess knows what she is talking about in this book.  She’s a well respected professional in the gaming industry whose works include these.  I’m particularly interested in her World of Darkness books, Innocents and Geist.  Geist is talked about more in PGOC 88.  Both of these books sound like they would be fun and scary.  And I don’t get to play scary very much.  If you are a game designer, check this one out.

Jess also mentioned that she is a homeschooler.  As a fellow homeschooler it is nice to see the community expand.

There was more talk of Adventures In Oz, a rpg where you play characters in Baum’s world.  As I mentioned previously, I would like to get some more info on this one.  I’ve not read much of the Oz material but I think it would be fun.  And I could play this with my kids.  The website has the character creation and a bit of the rules up for download so that you can see what the game is about.  There is an interesting mechanic in the game.  Combat doesn’t necessarily result in death of one of the combatants as in most games.  Here you combat until one gives in.  The mechanics seem to support this non-lethal conflict.  I’ll need to read more to find out though.

The rest of the episode was responding to feedback and emails.  A good portion of this was taken up by me in what they are calling The Tomg Spot.  Ha Ha.  I even got a big voice intro with an echo.  Ron mentioned that he and Veronica will be in my neck of the woods, NC, at MACE.  MACE is the local/regional gaming con.  It is a sweet con that is devoted solely to gaming.  Many of the Savage Worlds folks will be there and they are having a Savage Saturday Night event on – Saturday night.  So if you are in the High Point, NC area on Nov. 6-8, come on by.

There was mention of Jeremiah’s game company.  As I understand it he is hard at work on a new role playing game, MERP – Middle East Role Playing.  JD, you should check that out.

I would be remise if I didn’t mention Hive.  Everyone should have a copy of this great two player game.

I will mention that Pulp Gamer is running a ‘bribe’.  If you leave a review of Pulp Gamer Out of Character on iTunes you can get a copy of ‘Accent Your Character‘ – PG’s role playing aid to assist you in mastering those United Kingdom type accents.  And if you leave a review of one of the other Pulp Gamer shows you can get a digital copy.  Very cool.  I’m headed over there right after this post.

All in all another good episode.

Go Forth and Game

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