Tag Archives: Gamewright

Board Games To Go #100


Mark reached the 100th episode this week. He talked about a number of games. Of them, Numeri was quite interesting to me. I need to look into it more. From the description it sounded like one I would like. If you have played it please post your thoughts.
He talked about one from Gamewright, one of my family’s favorite publishers. This was Polar Derby. It is a very light push your luck game designed by Reiner Knizia. It sounds like one my kids would like. Mark also mentioned that Dr. Knizia designed Star Wars: Attack of the Clones card game. We need to get this. My son is hyper into Star Wars right now and I know he would like this one.
Later.
tomg

New Games


We got 3 new games for Christmas.

Three of A Crime

Zeus On The Loose

Clue: Secrets and Spies

I’m working on full reviews of each but here is a brief summary of each.

Three Of A Crime – quick deduction game.  It’s fun. This one got the most play – 7 plays.

Zeus On The Loose – an addition game with a ‘take that’ element.  Two plays.

Clue: Secrets and Spies – NOT Clue.  This is a completely different game from trad Clue.  It’s fun but can be very lop-sided. One play.

The first two are Gamewright games.  I like this company a lot.  Of the 6 or so we own,  all but one see regular play at my house.

I also played a demo/solo/learning game of Pandemic.  I read a rule wrong so this didn’t go so well.  I will try again this week.  I have played it properly.  Someone with experience with the game explained it to us for that play.  It is an extremely fun game.

Sleeping Queens by Gamewright Games


We bought Sleeping Queens today at B & N for 50% off and played three games tonight. My kids really dig this one.
Here’s the breakdown.
Components: cards of three types – queens, power, number
There are 12 queen cards and each has a number of points on it. These cards are the ‘victory points’ of the game. You play until some gets 5 queens or 50 points in queen cards. They are set out in the middle of the table (or floor) face down. They are asleep at this point. There is one special queen, The Rose Queen, who allows you to choose another queen in the same turn.
Power cards – There are several types of power cards, kings, knights, dragons, sleeping potions, jesters, and wands. Playing a king awakens a queen which you then place in front of you. Knights steal queens from other players. Dragons stop the knights. Sleeping potions put other players back to sleep, returning them to the board. Wands cancel the potions. Jesters allow you to turn over the top card of the draw pile. If it is a power card, you keep it and get another turn. If a number cards, you count around the players, starting with you, the number on the card. The last player counted gets to draw a queen.
Number cards – these are used mainly to generate new cards into your hand. They are discarded as singles, two of a kinds, or an addition equation (a 1, a 2, and a 3, 1+2=3).
Play: Set up the queens. Shuffle the deck and deal 5 cards to each player. Choose the start player. Play a card and do what its action indicates. Then draw back up to 5 cards in your hand.
That is it.
How our games went:
This was fun. My kids immediately took to it. There is some ‘take that’ fun with the knights, dragons, potions, and wands. The jesters add a bit of mystery and suspense because you don’t know what card will turn up or who will get to ‘awaken’ a queen if it is a number. The Rose Queen really livened things up and was put back to sleep as soon as she appeared. We had to house rule that part though because everyone knew where she was. So we shuffled several of the queens together with her then laid them all back out to conceal her place. The art on the cards is great. Whimsical but clear and colorful. My son kept looking for the Fire King, his favorite.
All in all this was a real winner for us and we will play it often.

Feedback on Pulp Gamer Out of Character 85


Here’s some feedback on PGOC85:

Several games were mentioned in this episode: Loot, Mesopotamia, LaBoomb, Adventures in Oz, Alpha Omega, Space Hulk, A House Divided, Terror 13, The Pathfinder System. Here are my comments on each followed by some general stuff about the episode.
Loot – I own this game. It is a card game produced by Gamewright about capturing treasure ships. Players are pirates using ships of various strengths to take treasure ships of differing value. The player with the most points/gold at the end wins.
I’ve played this with my 11 and 7 year olds and it goes over ok. Play with them tends to be slow but I believe that with an older group it would play faster and more lively. The ‘take that aspect’ doesn’t play well with these two as feelings tend to get hurt. It is a good looking game with very colorful artwork.
Mesopotamia – I haven’t played this one. It sounds interesting but too complex for my group.
LaBoomb – This one sounds like a winner with my kids. I can see this being a big hit. I like Jess’s idea of using Hershey’s Kisses. This one is on The Buy List.
Adventures in Oz – a rpg. It sounds like a lot of fun and I want to find out more about it.  It is a 2d6 based game where you are play characters in Oz.  It reminds me of The Zorceror of Zo by Chad Underkoffler and of Wonderland No More by Triple Ace Games.

Two other rpg’s were mentioned – Alpha Omega by Mindstorm Studios and the Trailblazer supplement for The Pathfinder System by Paizo Publishing.  I haven’t played either.  But both are getting good press on the forums I visit and from the podcast community.   Alpha Omega is a space setting.  I like that the monsters are ordered by power level.  Neat idea.Trailblazer is an inexpensive supplement the tweaks the 3.5 system.   I might look into AO but I am not into 3.5  so Trailblazer is out.

One of the big stories in boardgaming currently is the re-release of Space Hulk by Games WorkshopHere’s the BGG link.  This edition is a high end production with very high quality components.  The price is pretty high too, around $100.  But I hear that it is in fact sold out.  I’ve not played Space Hulk but it makes me want to try the computer version.

Terror Thirteen is an interesting sounding rpg.  There is not much info available out there though.  From the conversation the game has a  mechanism that I find interesting – bonds.  Bonds seem to be buttons that the GM can push/hooks for the GM to work with.  I’m for most things that help bring out a good story.

Last is A House Divided.  And this one is a gem if you ask me.  It moved up The Buy List after listening to this podcast.  This is a Civil War game that can be played on different levels.   Here is the BGG link.  Being very interested in the Civil War, I would really like to play this.  You ‘simulate’ the entire war, playing out different battles until the end.  There is also an alternate history aspect that sounds neat.

That’s it for the games now for some feedback on the show itself.  I like the larger crew.  JD Corley has brought a love for indie rpg’s that I appreciate.  And he really looks at a game.  It seems he learns and works games well.  I like Jess Hartley.  She brings an interesting perspective and I like how well she fits in.  I miss Ron but I see he has a new Savage Worlds podcast that must be taking up some time.

All in all, this was another great podcast.

Thanks PGers.

Go Forth and Game,

tomg

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