<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments for Go Forth And Game</title>
	<atom:link href="http://goforthandgame.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://goforthandgame.com</link>
	<description>Adventuring into the gamescape and bringing back the cool and exciting stuff for you</description>
	<lastBuildDate>Wed, 01 May 2013 22:02:05 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>Comment on A Conversation With&#8230;Stonemaier Games&#8217; Alan Stone and Jamey Stegmaier by Jamey Stegmaier</title>
		<link>http://goforthandgame.com/2013/05/01/a-conversation-with-stonemaier-games-alan-stone-and-jamey-stegmaier/#comment-1446</link>
		<dc:creator><![CDATA[Jamey Stegmaier]]></dc:creator>
		<pubDate>Wed, 01 May 2013 22:02:05 +0000</pubDate>
		<guid isPermaLink="false">http://goforthandgame.com/?p=2835#comment-1446</guid>
		<description><![CDATA[Thanks so much for the conversation, Tom! I love chatting about these sorts of things. If any other readers have questions in the comments, I&#039;ll definitely reply.]]></description>
		<content:encoded><![CDATA[<p>Thanks so much for the conversation, Tom! I love chatting about these sorts of things. If any other readers have questions in the comments, I&#8217;ll definitely reply.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A Conversation With&#8230;Paul Owen of Paul Owen Games by tomgurg</title>
		<link>http://goforthandgame.com/2013/02/15/a-conversation-with-paul-owen-of-paul-owen-games/#comment-1437</link>
		<dc:creator><![CDATA[tomgurg]]></dc:creator>
		<pubDate>Sun, 28 Apr 2013 14:20:39 +0000</pubDate>
		<guid isPermaLink="false">http://goforthandgame.com/?p=2364#comment-1437</guid>
		<description><![CDATA[Thanks for the comment Florian. Sorry Wordpress ate the big one. I would have liked to see what you thought.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the comment Florian. Sorry WordPress ate the big one. I would have liked to see what you thought.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A Conversation With&#8230;Paul Owen of Paul Owen Games by Florian</title>
		<link>http://goforthandgame.com/2013/02/15/a-conversation-with-paul-owen-of-paul-owen-games/#comment-1435</link>
		<dc:creator><![CDATA[Florian]]></dc:creator>
		<pubDate>Sun, 28 Apr 2013 05:34:26 +0000</pubDate>
		<guid isPermaLink="false">http://goforthandgame.com/?p=2364#comment-1435</guid>
		<description><![CDATA[Wow that was odd. I just wrote an incredibly long comment but after I clicked submit my comment didn&#039;t show up. Grrrr... well I&#039;m not writing all that over again.

Anyways, just wanted to say great blog!]]></description>
		<content:encoded><![CDATA[<p>Wow that was odd. I just wrote an incredibly long comment but after I clicked submit my comment didn&#8217;t show up. Grrrr&#8230; well I&#8217;m not writing all that over again.</p>
<p>Anyways, just wanted to say great blog!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A Conversation With&#8230;Jeremiah Lee, designer of Zombie In My Pocket &amp; Zombie House Blitz by &#187; An Interview with Jeremiah Lee - GameBugle</title>
		<link>http://goforthandgame.com/2013/03/27/a-conversation-with-jeremiah-lee-designer-of-zombie-in-my-pocket-zombie-house-blitz/#comment-1355</link>
		<dc:creator><![CDATA[&#187; An Interview with Jeremiah Lee - GameBugle]]></dc:creator>
		<pubDate>Tue, 02 Apr 2013 12:24:17 +0000</pubDate>
		<guid isPermaLink="false">http://goforthandgame.com/?p=2535#comment-1355</guid>
		<description><![CDATA[[...] folks over at Go Forth and Game recently had an opportunity to interview Jeremiah Lee, the designer of such titles as Zombie in my Pocket and Zombie House Blitz. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] folks over at Go Forth and Game recently had an opportunity to interview Jeremiah Lee, the designer of such titles as Zombie in my Pocket and Zombie House Blitz. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Under The Microscope &#8211; The Card Game of Oz by &#187; Go Forth and Game Reviews The Card Game of Oz - GameBugle</title>
		<link>http://goforthandgame.com/2013/03/24/under-the-microscope-the-card-game-of-oz/#comment-1340</link>
		<dc:creator><![CDATA[&#187; Go Forth and Game Reviews The Card Game of Oz - GameBugle]]></dc:creator>
		<pubDate>Thu, 28 Mar 2013 14:27:47 +0000</pubDate>
		<guid isPermaLink="false">http://goforthandgame.com/?p=2470#comment-1340</guid>
		<description><![CDATA[[...] Forth and Game recently reviewed Game Salute&#8217;s upcoming card game entitled The Card Game of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Forth and Game recently reviewed Game Salute&#8217;s upcoming card game entitled The Card Game of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on What&#8217;s New with Dice Hate Me Games by Paul Owen</title>
		<link>http://goforthandgame.com/2013/03/18/whats-new-with-dice-hate-me-games/#comment-1322</link>
		<dc:creator><![CDATA[Paul Owen]]></dc:creator>
		<pubDate>Tue, 19 Mar 2013 02:52:51 +0000</pubDate>
		<guid isPermaLink="false">http://goforthandgame.com/?p=2485#comment-1322</guid>
		<description><![CDATA[Yes, this announcement was great news, a real trifecta for DHMG.  I haven&#039;t played T.C. Petty&#039;s &lt;i&gt;VivaJava: The Coffee Game: The Dice Game&lt;/i&gt;, but I love its predecessor &lt;i&gt;VJ:TCG&lt;/i&gt;, and have heard only good things about its dice-driven descendant.

I&#039;ve had the opportunity to try out both &lt;a href=&quot;http://paulowengames.blogspot.com/search/label/Brewmasters&quot; rel=&quot;nofollow&quot;&gt;&lt;i&gt;Brew Crafters&lt;/i&gt;&lt;/a&gt; and &lt;a href=&quot;http://paulowengames.blogspot.com/2013/02/prezcon-2013-saturday.html&quot; rel=&quot;nofollow&quot;&gt;&lt;i&gt;Belle of the Ball&lt;/i&gt;&lt;/a&gt;.  I&#039;m enamored of both games for entirely different reasons.  &lt;i&gt;BC&lt;/i&gt; is a meaty worker-placement in which Ben Rosset has introduced some really nice innovations that make it a top-notch game.  And as you wrote, Daniel Solis&#039;s &lt;i&gt;BotB&lt;/i&gt; is an accessible and smooth card game, a real pleasure to play.  

It&#039;s a big year for Chris K. and DHMG!]]></description>
		<content:encoded><![CDATA[<p>Yes, this announcement was great news, a real trifecta for DHMG.  I haven&#8217;t played T.C. Petty&#8217;s <i>VivaJava: The Coffee Game: The Dice Game</i>, but I love its predecessor <i>VJ:TCG</i>, and have heard only good things about its dice-driven descendant.</p>
<p>I&#8217;ve had the opportunity to try out both <a href="http://paulowengames.blogspot.com/search/label/Brewmasters" rel="nofollow"><i>Brew Crafters</i></a> and <a href="http://paulowengames.blogspot.com/2013/02/prezcon-2013-saturday.html" rel="nofollow"><i>Belle of the Ball</i></a>.  I&#8217;m enamored of both games for entirely different reasons.  <i>BC</i> is a meaty worker-placement in which Ben Rosset has introduced some really nice innovations that make it a top-notch game.  And as you wrote, Daniel Solis&#8217;s <i>BotB</i> is an accessible and smooth card game, a real pleasure to play.  </p>
<p>It&#8217;s a big year for Chris K. and DHMG!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Burning Question! by FarmerLenny</title>
		<link>http://goforthandgame.com/2013/02/22/the-burning-question/#comment-1243</link>
		<dc:creator><![CDATA[FarmerLenny]]></dc:creator>
		<pubDate>Mon, 04 Mar 2013 14:31:09 +0000</pubDate>
		<guid isPermaLink="false">http://goforthandgame.com/?p=2348#comment-1243</guid>
		<description><![CDATA[I think the &quot;big&quot; thing in gaming will be small (even micro) games. Love Letter and Coup made a big splash last year, proving there&#039;s a market for this. I think portable games with quick playtimes, simple rules, and social gameplay are going to be hot (and more prevalent) in 2013, especially as TableTop and other means continue to push hobby games into the mainstream.]]></description>
		<content:encoded><![CDATA[<p>I think the &#8220;big&#8221; thing in gaming will be small (even micro) games. Love Letter and Coup made a big splash last year, proving there&#8217;s a market for this. I think portable games with quick playtimes, simple rules, and social gameplay are going to be hot (and more prevalent) in 2013, especially as TableTop and other means continue to push hobby games into the mainstream.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tell Us Your Unpub3 Experiences! by tomgurg</title>
		<link>http://goforthandgame.com/2013/01/21/tell-us-your-unpub3-experiences/#comment-1090</link>
		<dc:creator><![CDATA[tomgurg]]></dc:creator>
		<pubDate>Thu, 24 Jan 2013 23:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://goforthandgame.com/?p=2299#comment-1090</guid>
		<description><![CDATA[This sounds like fun. I would certainly like to talk more about it. Send me an email at goforthandgame AT gmail DOT com.]]></description>
		<content:encoded><![CDATA[<p>This sounds like fun. I would certainly like to talk more about it. Send me an email at goforthandgame AT gmail DOT com.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tell Us Your Unpub3 Experiences! by Jay Treat</title>
		<link>http://goforthandgame.com/2013/01/21/tell-us-your-unpub3-experiences/#comment-1088</link>
		<dc:creator><![CDATA[Jay Treat]]></dc:creator>
		<pubDate>Thu, 24 Jan 2013 16:47:57 +0000</pubDate>
		<guid isPermaLink="false">http://goforthandgame.com/?p=2299#comment-1088</guid>
		<description><![CDATA[Intrigue is a 45min trick-taking card game for 3-4 spymasters.

Each player cares about 3 of the 6 factions in the game, sharing 1 in common with each other player. So you have to work with your opponents to score. The ability to read and manipulate others—like a real spymaster—is crucial to success.

The entire deck (8 agents of each of the 6 factions) is dealt out to all players. You&#039;ll have a bunch of enemy agents in your hand, so knowing when to go for the victory is no more important than knowing when to take a dive. It&#039;s all about manipulating agents (and players) to serve your greater purpose.

Each plot (trick/round) players deploy an agent to the field twice, which is just enough time for some really tricky plays. Then, players redraft one card from any of those agents allowing you to craft your hand as the game goes on.

It plays very differently from other trick-taking card games. Further cementing the theme, there is a deck of scheme cards and players will choose a secret scheme they&#039;re trying to accomplish for each plot.

I would be happy to talk more about it with you, Tom.]]></description>
		<content:encoded><![CDATA[<p>Intrigue is a 45min trick-taking card game for 3-4 spymasters.</p>
<p>Each player cares about 3 of the 6 factions in the game, sharing 1 in common with each other player. So you have to work with your opponents to score. The ability to read and manipulate others—like a real spymaster—is crucial to success.</p>
<p>The entire deck (8 agents of each of the 6 factions) is dealt out to all players. You&#8217;ll have a bunch of enemy agents in your hand, so knowing when to go for the victory is no more important than knowing when to take a dive. It&#8217;s all about manipulating agents (and players) to serve your greater purpose.</p>
<p>Each plot (trick/round) players deploy an agent to the field twice, which is just enough time for some really tricky plays. Then, players redraft one card from any of those agents allowing you to craft your hand as the game goes on.</p>
<p>It plays very differently from other trick-taking card games. Further cementing the theme, there is a deck of scheme cards and players will choose a secret scheme they&#8217;re trying to accomplish for each plot.</p>
<p>I would be happy to talk more about it with you, Tom.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tell Us Your Unpub3 Experiences! by tomgurg</title>
		<link>http://goforthandgame.com/2013/01/21/tell-us-your-unpub3-experiences/#comment-1084</link>
		<dc:creator><![CDATA[tomgurg]]></dc:creator>
		<pubDate>Thu, 24 Jan 2013 03:09:53 +0000</pubDate>
		<guid isPermaLink="false">http://goforthandgame.com/?p=2299#comment-1084</guid>
		<description><![CDATA[Hey TC,
I&#039;m glad you made it over to comment. I&#039;m glad you were able to get some good feedback. Just looking at the clips and photos I can tell John did a fantastic job setting everything up and running it smoothly.
It will be fun to see where all the games seen at Unpub3 are in 6 months and a year.
Thanks for stopping by.
Tom]]></description>
		<content:encoded><![CDATA[<p>Hey TC,<br />
I&#8217;m glad you made it over to comment. I&#8217;m glad you were able to get some good feedback. Just looking at the clips and photos I can tell John did a fantastic job setting everything up and running it smoothly.<br />
It will be fun to see where all the games seen at Unpub3 are in 6 months and a year.<br />
Thanks for stopping by.<br />
Tom</p>
]]></content:encoded>
	</item>
</channel>
</rss>
